| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
|
|
|
|
|
|
| |
* Ignore any exception encountered during shutdown rather than aborting the quit command
|
|
|
|
|
|
|
|
| |
directory
* This is not yet a real module (and is arguably not a region module anyway)
|
|
|
|
|
|
|
|
| |
* This is an initial basic experimental code for inventory import and export from the region server
* Probably not yet ready for general use
* Thanks Kayne!
|
|
|
|
|
|
|
|
|
| |
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
|
|
|
|
| |
(this does not include script startup).
|
|
|
|
|
|
|
|
|
| |
startup (script startup doesn't count here)
* There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen.
* A similar change will follow for grid mode sometime soon
|
|
|
|
|
|
|
|
|
|
| |
functionality via the console command "delete-region" and also via
RemoteAdminPlugin.
minor typo fix.
|
|
|
|
| |
methods don't need to be implemented on Grid hosted region servers
|
|
|
|
|
|
| |
* In some circumstances, loading prims can invoke region modules
|
| |
|
|
|
|
|
|
|
| |
Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
|
| |
|
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
|
|
|
|
|
| |
cleanup: warnings, readability
|
|
|
|
|
|
|
| |
* You can replace "grid" as the asset system with "file" to save and load all your assets from a directory on your hard disk. Files are serialised to XML and saved in the format "/<dir>/0x/0x/0x/0000-0000-000000-0000-0000.xml"
* Directory <dir> is sharing the Asset Server URL path, use a normal path here instead (ie C:\xyz or /var/assets/).
* This probably wont work well in grid mode unless every sim has access to the same directory. This is mostly intended for standalone usage where quick and convenient access to assets is required.
|
|
|
|
|
|
|
|
| |
currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain..
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
|
|
|
|
|
|
|
|
| |
- GridInfoServices was not paying attention to location of ini file
- typo in RemoteAdminPlugin
|
| |
|
|
|
|
| |
Common.Communications for now (since this was the only class in that project)
|
|
|
|
|
|
| |
* This region is used for single region commands (such as save-xml2)
|
|
|
|
|
|
| |
* No user functionality yet (and not for some time)
|
|
|
|
| |
be used for item paths as well
|
|
|
|
|
|
| |
* first pass method impl
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
calling communications manager directly
|
|
|
|
| |
CommunicationsManager
|
|
|
|
|
|
| |
* No user functionality yet (and not for quite some time)
|
|
|
|
|
|
|
|
| |
service, adding a plain REST GET handler returning XML (no LLSD),
adding appropriate add handler calls to OpenSimBase and UserServer.
|
|
|
|
| |
OpenSim.ini. Default is to use the new mode.
|
|
|
|
|
|
| |
ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
|
|
|
|
| |
(issue 1763).
|
|
|
|
|
|
| |
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
|
| |
|
| |
|
|
|
|
|
| |
while he studies the issues in Windows a little bit.
|
|
|
|
|
|
| |
Move control of Mono.Addins from source attributes to external XML files.
This removes a lot of coupling of the source with Mono.Addins
|
| |
|
|
|
|
|
| |
Updates the previous module loader work.
|
| |
|
|
|
|
|
| |
not break trunk.
|
|
|
|
|
|
| |
TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile)
On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
|
|
|
|
|
| |
a build with VS2005.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
|
| |
|
|
|
|
|
|
|
| |
config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that.
Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
|