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authorJustin Clarke Casey2008-07-29 14:28:08 +0000
committerJustin Clarke Casey2008-07-29 14:28:08 +0000
commite7b3e7b749388dd8029ed7de6208fdf557e91695 (patch)
tree2ae4dcc0bdf9567bb8dbc6e9905bb90696537d9a /OpenSim/Region/Application/OpenSimBase.cs
parentFixed the missing reference to a texture in TexturesAssetSet.xml , reported i... (diff)
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* Put in stub code for inventory backup.
* No user functionality yet (and not for quite some time)
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index c2d30e4..a9351d3 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -62,14 +62,19 @@ namespace OpenSim
62 protected int proxyOffset = 0; 62 protected int proxyOffset = 0;
63 63
64 /// <summary> 64 /// <summary>
65 /// The file used to load and save prim backup xml if none has been specified 65 /// The file used to load and save prim backup xml if no filename has been specified
66 /// </summary> 66 /// </summary>
67 protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; 67 protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
68 68
69 /// <summary> 69 /// <summary>
70 /// The file use to load and save an opensim archive if none has been specified 70 /// The file used to load and save an opensim archive if no filename has been specified
71 /// </summary> 71 /// </summary>
72 protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene_oar.tar.gz"; 72 protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene_oar.tar.gz";
73
74 /// <summary>
75 /// The file to load and save inventory if no filename has been specified
76 /// </summary>
77 protected const string DEFAULT_INV_BACKUP_FILENAME = "opensim_inv.tar.gz";
73 78
74 public string m_physicsEngine; 79 public string m_physicsEngine;
75 public string m_meshEngineName; 80 public string m_meshEngineName;