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* *Cleaned up namespaces, filenames, etc in OpenSim.RegionServermingchen2007-06-0719-5087/+0
| | | | | | | | NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning
* *When avatar crosses parcel, it updates successfully in the viewermingchen2007-06-072-1/+30
| | | | | | *This includes parcel name in title bar, media and music autoplay, and parcel flag icons *Yay!
* *Added support to change most of a parcel's settings and flags (from the ↵mingchen2007-06-073-12/+49
| | | | | | | about land box) *Added the rest of the member variables relating to parcels in the ParcelData class
* *Fixed Parcel backup in databased (finished fixing core parcel functions)mingchen2007-06-061-2/+2
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* *Added new commands ('backup','show parcels','reset parcels')mingchen2007-06-063-26/+70
| | | | | | | | *Added parcel join support *Made parcel saving and loading much more efficient *Fixed bug that would not allow joining of parcel locally in the viewer (gives an error before sending to server) *Known Issue: Restoring parcels from storage is not working correctly. For now, do a 'reset parcels' to regenerate a standard parcel
* Changes:mingchen2007-06-063-65/+126
| | | | | | | | | | | | | | | | *Added support for Subdivision (use master avatar to login to try out) *Added Parcel Border support *Enabled user account storage, but only when a new account is created Bug Fixes: *Fixed crash on startup while in sandbox when "Setting up master avatar" *Fixed most core functions in ParcelManager and Parcel that where broken *Fixed Parcel saving to database Known Issues: *Dividing parcel fails in viewer (gives an error about needing 2 parcels)
* * Added proper copyright notices to everything (1/3)Adam Frisby2007-06-0519-0/+513
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* * Removed MainConsole.Instance.WriteLine completelyAdam Frisby2007-06-055-40/+42
| | | | | | * Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
* * Removing dead commentsAdam Frisby2007-06-052-2/+0
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* * Small bugfix: Avatar rezzing from grid mode should no longer place you ↵Adam Frisby2007-06-051-0/+1
| | | | underground if you have terrain of reasonable height.
* *Cleaned up Configuration Setup questionsmingchen2007-06-051-4/+4
| | | | | | | | | *Added Configuration option for Master User Avatar name and (in sandbox mode) password *Added support for Master User in sandbox mode. Support lacks for grid mode still. **Grid support is possible when remotely fetching avatar data by name and UUID is available *Currently lacks parcel buying support. For now, in sandbox mode, log into master user information to own the parcel
* Fixed loading of Animations from XML filemingchen2007-06-041-4/+7
| | | | | *Still crashes the client. HelP!
* Parcel Manager Changes:mingchen2007-06-043-234/+286
| | | | | | | | | | *Added Parcel Backup Support for DB4. Other storages currently do not save *Added parcelIDList in ParcelManager to speed up parcel fetching at position *Added ParcelData.cs and ParcelData class for better storage support *Documentation for parcel added *2 Parcel Related bug fixes
* Small bugfix.Adam Frisby2007-06-041-1/+1
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* * Loading animations from XML file nowAdam Frisby2007-06-041-0/+16
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* * Removed more referencesAdam Frisby2007-06-031-4/+4
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* * Removed hard coded avatar animations. Will likely need to clean elsewhere ↵Adam Frisby2007-06-031-135/+0
| | | | to fully remove.
* (Broke SVN on first commit >.>) - Added the ParcelManager.cs file that was ↵mingchen2007-06-031-0/+658
| | | | needed
* Added Basic Parcel Supportmingchen2007-06-032-0/+32
| | | | | | | *Created Parcel class to handle each parcel *Created ParcelManager class to handle the Parcel Object *For now, by default it is assigned to a fake avatar key and set for sale to L$0
* * Fixing world map generation issues (thankyou LL for using different ↵Adam Frisby2007-06-021-2/+2
| | | | coordinates than the rest of the graphics community! =p)
* * Some commenting on asset server (needs completing)Adam Frisby2007-06-021-0/+2
| | | | | | * Removed strip2.png - added defaultstripe.png * World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
* * Region Terrain textures are now loaded from the RegionInfo class rather ↵Adam Frisby2007-05-272-17/+17
| | | | | | | | than being hard coded in the handshake packets. * Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values. * Added notes on how terrain texturing works to their definition in regionInfoBase.
* * Added ability to set default terrain to a file in region config. If unable ↵Adam Frisby2007-05-271-3/+20
| | | | to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
* * Terrain now resends when it's been tainted. This means you should be able ↵Adam Frisby2007-05-271-1/+8
| | | | to load terrains and see the results without relogging. (Just wait for the next Backup call -- once every two minutes). Needs testing.
* * Semibug fix: Terrain should not save to database every time a packet is ↵Adam Frisby2007-05-261-5/+1
| | | | recieved. Terrain is always updated every Backup() call anyway.
* First part of border crossing fix.MW2007-05-254-73/+109
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* All back and no one suspected a thing.MW2007-05-241-2/+2
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* Renamed the new Directories. (removed the "-Source" from the end of them)MW2007-05-2418-0/+3718