| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc)
* DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
|
|
|
|
|
|
|
| |
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild
|
|
|
|
|
|
|
|
| |
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
|
|
|
|
|
|
|
|
|
|
| |
asset server
* stats can be seen by typing stats on the asset server command line
* Currently collecting only raw requests for today and yesterday
* And I haven't yet tested the 24 hour rollover
|
|
|
|
|
| |
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
|
| |
|
| |
|
|
|
|
|
|
|
| |
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
|
|
|
| |
Works with LibSL rev>1532
|
|
|
|
| |
notice of doom
|
| |
|
|
|
|
|
|
| |
* Shortened type references
* Removed redundant 'this' qualifier
|
|
|
|
|
|
|
| |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
|
|
|
|
|
|
|
| |
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
|
|
|
|
|
| |
Run this on a major grid, and weep
|
|
|
|
|
|
| |
which cleans up the verbose logic
|
|
|
|
|
|
| |
* There is now a AssetServerBase
* lolcat in ur assets
|
| |
|
|
|
|
| |
consolidated port number defaults. Thankx Chillken!
|
|
|
|
|
|
|
| |
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
|
| |
|
|
|
|
|
| |
* Ignored binaries
|
|
|
|
| |
configdir, datadir.
|
|
|
|
|
|
|
| |
* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
|
|
|
|
| |
modules (eg "client", "grid", "terrain", "storage", etc)
|
|
|
|
|
|
| |
*Made it possible to load a configuration interface by DLL
*Deleted the 1024 config files until they are updated
|
| |
|
| |
|
|
|
|
| |
"regionassets.yap", asset server assets are now in "gridassets.yap"
|
|
|
|
|
|
|
|
|
| |
* Removed legacy REST handling
* Created two custom IStreamHandlers for asset up/download
* Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage.
* Introduced BaseStreamHandler with GetParam() and some other goodies
|
|
|
|
|
| |
* added some licensing info
|
|
|
|
| |
prebuild.xml though
|
|
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
|