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* mass update of urls in source code to new websiteSean Dague2007-09-1079-79/+79
* A couple of fixes to make sure db4o gets set as the default asset database. A...MW2007-09-102-0/+2
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-107-14/+346
* * Fixed: Accessing xmlrpc with invalid xml data would crash the sim.lbsa712007-09-101-17/+31
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-092-0/+2
* A small try/catch wrapper to prevent the CLI errors from nuking the sim.Dalien Talbot2007-09-081-1/+5
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-082-2/+2
* Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW2007-09-081-7/+7
* added SQLiteAssetData class first pass. This should work,Sean Dague2007-09-071-0/+237
* factor out common methods to SQLiteBaseSean Dague2007-09-072-169/+231
* Added "Local" and "Temporary" Fields to the AssetBase class.MW2007-09-051-0/+2
* Some work on Module loading/management.MW2007-09-041-1/+6
* Added a Debug method to the Console/log class that has the Conditional attrib...MW2007-08-311-0/+15
* remove debugging statementSean Dague2007-08-301-1/+1
* Added some place holder classes for various modules.MW2007-08-302-36/+40
* Various small changes (some likely to be removed again soon)MW2007-08-291-1/+1
* Attempt to fix bug on linux where estate_settings.xml gets wiped. Brian McBee2007-08-291-1/+4
* Fixed the problem of uploaded animations not showing up in inventory [Mantis ...MW2007-08-281-1/+1
* some changes which get us closer to Sqlite storage for usersSean Dague2007-08-283-6/+16
* Ensure that UserProfileData doesn't pass down null values. Sean Dague2007-08-282-22/+32
* sqlite is storing now, uint64 makes things "interesting".Sean Dague2007-08-281-7/+8
* added some more types that will be neededSean Dague2007-08-281-2/+14
* sqlite user datastore "should" be functionally completeSean Dague2007-08-281-115/+74
* reverting to old case sensitive username behavior. As sdague pointed out,we a...Brian McBee2007-08-281-1/+1
* Avatar login names are no longer case sensitiveBrian McBee2007-08-281-1/+1
* first pass implementation of sqlite storage for user data. ThisSean Dague2007-08-271-0/+705
* Deleted a few old files that are no longer used.MW2007-08-276-320/+397
* Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW2007-08-271-1/+1
* Another small tweak to image sending.MW2007-08-271-1/+2
* Tweaks to assetcache to make texture downloading better (I hope)Brian McBee2007-08-271-13/+14
* See if this fixes the 0x0 texture size problems, and speeds up texture downlo...MW2007-08-261-2/+3
* Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW2007-08-266-37/+84
* Applied dalien's libsl login patch (should now allow libsl clients to once ag...MW2007-08-251-4/+4
* Second attempt to commit : Test to see if this change improves or makes worse...MW2007-08-251-1/+1
* it helps to actually call TestTables to get the new tables createdSean Dague2007-08-241-0/+2
* updated SQLite Inventory to newer model data definition,Sean Dague2007-08-241-485/+644
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-222-0/+3
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW2007-08-222-0/+3
* A little bit of cleaning up.MW2007-08-221-1/+1
* Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW2007-08-222-0/+3
* Fix for un-encrypted master avatar password in user databaseBrian McBee2007-08-221-1/+2
* Added OnRezScript event to Scene.EventManager.Which the script engine should ...MW2007-08-212-0/+3
* Can now turn on/off server side permission checking (on prim editing etc) fro...MW2007-08-215-11/+26
* Instant Messages between users in the same region should actually now work.MW2007-08-203-4/+4
* small clean up.MW2007-08-192-0/+5
* Sqlite datastore should now save the textures and extraparams data (used by s...MW2007-08-195-28/+64
* *Moved network_servers_info.xml into OpenSim.ini under [Network]mingchen2007-08-171-61/+15
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW2007-08-1610-28/+122
* Can now set the plugins for standalone mode's Inventory database (default sql...MW2007-08-161-1/+6
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-152-0/+6