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* remove rest of ushort test codeUbitUmarov2015-08-251-94/+31
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* change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-251-79/+162
| | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory
* terrain stored as ushorts with gzip compressionUbitUmarov2015-08-251-30/+221
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* change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-241-19/+19
| | | | | suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input)
* delay terrain sending if land queue is 2 busyUbitUmarov2015-08-221-0/+2
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* Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-194-9/+517
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| * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-0/+18
| | | | | | | | | | Add sending multiple parcel patches and sending patches by avatar view distance.
| * varregion: remove use of Constants.RegionSize is various places.Robert Adams2015-03-282-4/+9
| | | | | | | | More use of the Util routines for conversion of region handles into addresses.
| * varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams2015-03-271-0/+464
| | | | | | | | | | | | class TerrainData and push the implementation from Scene into the database readers and writers.
| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-5/+26
| | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
* | change pollService stop() to send 503 error and no keepalive. ( untested )UbitUmarov2015-08-182-6/+32
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* | do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2015-08-181-1/+1
| | | | | | | | | | | | setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors.
* | try to serialize http requests from same connection, so they are processedUbitUmarov2015-08-182-0/+84
| | | | | | | | in order. ( next commits will be about necessary keepAlive changes needed)
* | Track selected objects per clientMelanie Thielker2015-08-151-0/+2
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* Allow setting the size of the wearables array from config, for core ↵Melanie Thielker2015-03-101-1/+1
| | | | compatibility
* Abbreviate the stats by removing unneeded and redundant elements. Human ↵Melanie Thielker2015-02-183-3/+68
| | | | readability is overrated. Also add a (hardcoded) password.
* Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-111-28/+0
| | | | textures to save to Bakes module.
* Second part of invisible base avatar optionMelanie Thielker2014-11-101-0/+28
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* scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-0/+1
| | | | root as was done before )
* remove last debug msgUbitUmarov2014-11-011-1/+1
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* debug msgUbitUmarov2014-11-011-1/+1
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* missing fileUbitUmarov2014-10-261-2/+1
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* dont send baked textures assets, but send cache informationUbitUmarov2014-10-261-0/+4
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* don't send pack baked texture assets into updates.UbitUmarov2014-10-241-1/+2
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* TEST**** wingridproxy detection at grid login. Untested possible notUbitUmarov2014-10-241-0/+15
| | | | | very reliable. Adds some load even on region servers because of code at BaseHttpServer.
* Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-0/+37
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* try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-191-0/+38
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* send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-0/+9
| | | | makechild
* fix some errors when using http debug level > 4UbitUmarov2014-10-151-6/+8
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* on util thread pool reduce the min number of threads, increase theUbitUmarov2014-10-131-1/+1
| | | | maximum and increase the idle time before release to OS
* change/fix previus commitsUbitUmarov2014-10-131-2/+10
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* tune poll smartThreadpool use and give it a nameUbitUmarov2014-10-131-2/+5
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-10-031-0/+48
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| * Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-291-35/+26
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| * | change permitions againUbitUmarov2014-09-261-3/+3
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| * | change it again...UbitUmarov2014-09-261-11/+36
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| * | remove unnecessary argument refUbitUmarov2014-09-261-1/+1
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| * | make c# more happyUbitUmarov2014-09-261-2/+2
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| * | change animset permitions to reflect no transfer natureUbitUmarov2014-09-261-4/+8
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| * | add centerlized AnimationSet item permitions settingUbitUmarov2014-09-261-0/+19
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* | | Also store names of assets in the AnimationSetMelanie Thielker2014-10-031-6/+36
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* | Make changes to AnimationSet to allow indexing by names rather than indices. ↵Melanie Thielker2014-09-271-35/+26
|/ | | | Add some debugging output and prepare for parsing an ascii-based format.
* Rename = too genericMelanie Thielker2014-09-251-2/+2
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* Add the AnimationSet skelMelanie Thielker2014-09-251-0/+99
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* Fix stupid stuff.Melanie Thielker2014-09-241-8/+11
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* Add a link number field to ColliderArgsMelanie Thielker2014-09-241-0/+1
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* When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-221-0/+40
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* A stab at brute force fixing the locking - one, make m_itemLock volatile, two,Melanie Thielker2014-09-211-4/+4
| | | | reset the lock even if the write lock is not apparently held.
* add some _response.close. RestClient still looks bad. It should be aUbitUmarov2014-09-171-0/+6
| | | | proper IDisposable object.
* dispose some tmp streamsUbitUmarov2014-09-171-14/+18
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