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authorUbitUmarov2015-08-24 18:40:28 +0100
committerUbitUmarov2015-08-24 18:40:28 +0100
commit1c752296bfc25ca709117ad1c557aff2b6097ffb (patch)
tree495650a06cc09b59dc31b2b20d8d2e79ddb1c72f /OpenSim/Framework
parenttry to implement core load oar options (diff)
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change internal representation of terrain from int to ushort. This will
suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input)
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/TerrainData.cs38
1 files changed, 19 insertions, 19 deletions
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs
index 6b1be4e..d0eddc6 100644
--- a/OpenSim/Framework/TerrainData.cs
+++ b/OpenSim/Framework/TerrainData.cs
@@ -72,8 +72,8 @@ namespace OpenSim.Framework
72 return new HeightmapTerrainData(pSizeX, pSizeY, pSizeZ, pFormatCode, pBlob); 72 return new HeightmapTerrainData(pSizeX, pSizeY, pSizeZ, pFormatCode, pBlob);
73 } 73 }
74 74
75 // return a special compressed representation of the heightmap in ints 75 // return a special compressed representation of the heightmap in ushort
76 public abstract int[] GetCompressedMap(); 76 public abstract ushort[] GetCompressedMap();
77 public abstract float CompressionFactor { get; } 77 public abstract float CompressionFactor { get; }
78 78
79 public abstract float[] GetFloatsSerialized(); 79 public abstract float[] GetFloatsSerialized();
@@ -99,7 +99,7 @@ namespace OpenSim.Framework
99 Variable2D = 22, 99 Variable2D = 22,
100 // Terrain is 'int32, int32, int32, int16[]' where the ints are X and Y dimensions 100 // Terrain is 'int32, int32, int32, int16[]' where the ints are X and Y dimensions
101 // and third int is the 'compression factor'. The heights are compressed as 101 // and third int is the 'compression factor'. The heights are compressed as
102 // "int compressedHeight = (int)(height * compressionFactor);" 102 // "ushort compressedHeight = (ushort)(height * compressionFactor);"
103 // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256. 103 // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
104 Compressed2D = 27, 104 Compressed2D = 27,
105 // A revision that is not listed above or any revision greater than this value is 'Legacy256'. 105 // A revision that is not listed above or any revision greater than this value is 'Legacy256'.
@@ -109,7 +109,7 @@ namespace OpenSim.Framework
109 // Version of terrain that is a heightmap. 109 // Version of terrain that is a heightmap.
110 // This should really be 'LLOptimizedHeightmapTerrainData' as it includes knowledge 110 // This should really be 'LLOptimizedHeightmapTerrainData' as it includes knowledge
111 // of 'patches' which are 16x16 terrain areas which can be sent separately to the viewer. 111 // of 'patches' which are 16x16 terrain areas which can be sent separately to the viewer.
112 // The heighmap is kept as an array of integers. The integer values are converted to 112 // The heighmap is kept as an array of ushorts. The ushort values are converted to
113 // and from floats by TerrainCompressionFactor. 113 // and from floats by TerrainCompressionFactor.
114 public class HeightmapTerrainData : TerrainData 114 public class HeightmapTerrainData : TerrainData
115 { 115 {
@@ -121,7 +121,7 @@ namespace OpenSim.Framework
121 { 121 {
122 get { return FromCompressedHeight(m_heightmap[x, y]); } 122 get { return FromCompressedHeight(m_heightmap[x, y]); }
123 set { 123 set {
124 int newVal = ToCompressedHeight(value); 124 ushort newVal = ToCompressedHeight(value);
125 if (m_heightmap[x, y] != newVal) 125 if (m_heightmap[x, y] != newVal)
126 { 126 {
127 m_heightmap[x, y] = newVal; 127 m_heightmap[x, y] = newVal;
@@ -164,7 +164,7 @@ namespace OpenSim.Framework
164 // TerrainData.ClearLand(float) 164 // TerrainData.ClearLand(float)
165 public override void ClearLand(float pHeight) 165 public override void ClearLand(float pHeight)
166 { 166 {
167 int flatHeight = ToCompressedHeight(pHeight); 167 ushort flatHeight = ToCompressedHeight(pHeight);
168 for (int xx = 0; xx < SizeX; xx++) 168 for (int xx = 0; xx < SizeX; xx++)
169 for (int yy = 0; yy < SizeY; yy++) 169 for (int yy = 0; yy < SizeY; yy++)
170 m_heightmap[xx, yy] = flatHeight; 170 m_heightmap[xx, yy] = flatHeight;
@@ -214,9 +214,9 @@ namespace OpenSim.Framework
214 public override float CompressionFactor { get { return m_compressionFactor; } } 214 public override float CompressionFactor { get { return m_compressionFactor; } }
215 215
216 // TerrainData.GetCompressedMap 216 // TerrainData.GetCompressedMap
217 public override int[] GetCompressedMap() 217 public override ushort[] GetCompressedMap()
218 { 218 {
219 int[] newMap = new int[SizeX * SizeY]; 219 ushort[] newMap = new ushort[SizeX * SizeY];
220 220
221 int ind = 0; 221 int ind = 0;
222 for (int xx = 0; xx < SizeX; xx++) 222 for (int xx = 0; xx < SizeX; xx++)
@@ -230,7 +230,7 @@ namespace OpenSim.Framework
230 public override TerrainData Clone() 230 public override TerrainData Clone()
231 { 231 {
232 HeightmapTerrainData ret = new HeightmapTerrainData(SizeX, SizeY, SizeZ); 232 HeightmapTerrainData ret = new HeightmapTerrainData(SizeX, SizeY, SizeZ);
233 ret.m_heightmap = (int[,])this.m_heightmap.Clone(); 233 ret.m_heightmap = (ushort[,])this.m_heightmap.Clone();
234 return ret; 234 return ret;
235 } 235 }
236 236
@@ -267,19 +267,19 @@ namespace OpenSim.Framework
267 267
268 // ============================================================= 268 // =============================================================
269 269
270 private int[,] m_heightmap; 270 private ushort[,] m_heightmap;
271 // Remember subregions of the heightmap that has changed. 271 // Remember subregions of the heightmap that has changed.
272 private bool[,] m_taint; 272 private bool[,] m_taint;
273 273
274 // To save space (especially for large regions), keep the height as a short integer 274 // To save space (especially for large regions), keep the height as a short integer
275 // that is coded as the float height times the compression factor (usually '100' 275 // that is coded as the float height times the compression factor (usually '100'
276 // to make for two decimal points). 276 // to make for two decimal points).
277 public int ToCompressedHeight(double pHeight) 277 public ushort ToCompressedHeight(double pHeight)
278 { 278 {
279 return (int)(pHeight * CompressionFactor); 279 return (ushort)(pHeight * CompressionFactor);
280 } 280 }
281 281
282 public float FromCompressedHeight(int pHeight) 282 public float FromCompressedHeight(ushort pHeight)
283 { 283 {
284 return ((float)pHeight) / CompressionFactor; 284 return ((float)pHeight) / CompressionFactor;
285 } 285 }
@@ -293,7 +293,7 @@ namespace OpenSim.Framework
293 SizeZ = (int)Constants.RegionHeight; 293 SizeZ = (int)Constants.RegionHeight;
294 m_compressionFactor = 100.0f; 294 m_compressionFactor = 100.0f;
295 295
296 m_heightmap = new int[SizeX, SizeY]; 296 m_heightmap = new ushort[SizeX, SizeY];
297 for (int ii = 0; ii < SizeX; ii++) 297 for (int ii = 0; ii < SizeX; ii++)
298 { 298 {
299 for (int jj = 0; jj < SizeY; jj++) 299 for (int jj = 0; jj < SizeY; jj++)
@@ -315,14 +315,14 @@ namespace OpenSim.Framework
315 SizeY = pY; 315 SizeY = pY;
316 SizeZ = pZ; 316 SizeZ = pZ;
317 m_compressionFactor = 100.0f; 317 m_compressionFactor = 100.0f;
318 m_heightmap = new int[SizeX, SizeY]; 318 m_heightmap = new ushort[SizeX, SizeY];
319 m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize]; 319 m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
320 // m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ); 320 // m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
321 ClearTaint(); 321 ClearTaint();
322 ClearLand(0f); 322 ClearLand(0f);
323 } 323 }
324 324
325 public HeightmapTerrainData(int[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ) 325 public HeightmapTerrainData(ushort[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)
326 { 326 {
327 m_compressionFactor = pCompressionFactor; 327 m_compressionFactor = pCompressionFactor;
328 int ind = 0; 328 int ind = 0;
@@ -401,7 +401,7 @@ namespace OpenSim.Framework
401 public Array ToCompressedTerrainSerialization() 401 public Array ToCompressedTerrainSerialization()
402 { 402 {
403 Array ret = null; 403 Array ret = null;
404 using (MemoryStream str = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(Int16)))) 404 using (MemoryStream str = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort))))
405 { 405 {
406 using (BinaryWriter bw = new BinaryWriter(str)) 406 using (BinaryWriter bw = new BinaryWriter(str))
407 { 407 {
@@ -412,7 +412,7 @@ namespace OpenSim.Framework
412 for (int yy = 0; yy < SizeY; yy++) 412 for (int yy = 0; yy < SizeY; yy++)
413 for (int xx = 0; xx < SizeX; xx++) 413 for (int xx = 0; xx < SizeX; xx++)
414 { 414 {
415 bw.Write((Int16)m_heightmap[xx, yy]); 415 bw.Write((ushort)m_heightmap[xx, yy]);
416 } 416 }
417 } 417 }
418 ret = str.ToArray(); 418 ret = str.ToArray();
@@ -448,7 +448,7 @@ namespace OpenSim.Framework
448 { 448 {
449 for (int xx = 0; xx < hmSizeX; xx++) 449 for (int xx = 0; xx < hmSizeX; xx++)
450 { 450 {
451 Int16 val = br.ReadInt16(); 451 ushort val = br.ReadUInt16();
452 if (xx < SizeX && yy < SizeY) 452 if (xx < SizeX && yy < SizeY)
453 m_heightmap[xx, yy] = val; 453 m_heightmap[xx, yy] = val;
454 } 454 }