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* Establish Util.ToRawUuidString to get LLUUIDs in unhyphenated formJustin Clarke Casey2007-12-202-24/+34
| | | | | | | | Apply method to UUID crud in SqliteInventoryStore as an initial test This appears now to successfully recover inventory upon login This will almost certainly only work on standalone
* * Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares2007-12-204-1/+17
| | | | | | | banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-2021-108/+108
| | | | Works with LibSL rev>1532
* Extended svn:eol-style to check some other file types.Jeff Ames2007-12-205-52/+52
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* Refactor asset request processing for consistent status information on ↵Justin Clarke Casey2007-12-194-25/+46
| | | | whether an asset was actually found or not
* Misc. cleanup:Jeff Ames2007-12-198-55/+33
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* *Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen2007-12-191-1/+1
| | | | | | | blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
* *Parcels now fully work on MySQL as a datastore after a few tweaks and bug ↵mingchen2007-12-181-6/+75
| | | | fixes after testing
* *Fixed MySQLDataStore bug causing errors on startupmingchen2007-12-181-12/+12
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* *Using Mysql as the datastore should now store parcels across multiple sessionsmingchen2007-12-181-0/+228
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* *Parcels and their access lists now store over multiple sessions when the ↵mingchen2007-12-181-1/+1
| | | | datastore is sqlite
* * Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares2007-12-182-1/+16
| | | | | | | * Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
* * Renamed AgentWearable to AvatarWearablelbsa712007-12-181-0/+0
| | | | | * Made Terrain texture temp (it's re-created on every run)
* * Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares2007-12-181-0/+1
| | | | | | | | | on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
* * Turned all instances of ForEach loops in ClientManager into Local Arrays. Teravus Ovares2007-12-171-15/+60
| | | | | | * Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.
* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-172-5/+18
| | | | functions for the different datastore interfaces for Land Objects.
* Clean up the Login message on UserServer console justCharles Krinke2007-12-161-1/+2
| | | | | before CustomizeResponse is called (this one redundant).
* *Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen2007-12-161-0/+6
| | | | works, but the actual ban lines, etc are not done.
* Reposition 'user profile not found' messages to stop spurious messages ↵Justin Clarke Casey2007-12-162-29/+28
| | | | | | | | caused by other usermanager usage This should stop the regular spurious messages in the grid user console
* Put out a more comprehensible message when user authentication fails than ↵Justin Clarke Casey2007-12-156-110/+28
| | | | the current NullReferenceException based one
* * Added support for multiple terrain blocks to be edited at the same timeTeravus Ovares2007-12-151-1/+1
| | | | | | | * Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
* * some work on not storing the circuitPack (bad thing if we're going to ↵lbsa712007-12-151-1/+1
| | | | | | | | reuse packets) * some work on encapsulation, code convention compliance and beautification. * also, some ignores
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-159-8/+149
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* Set svn:eol-style. Cleaned up set-eol-style.sh a bit.Jeff Ames2007-12-151-9/+9
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* Thanks, Justin, for:Charles Krinke2007-12-141-0/+4
| | | | | | Message to confirm inventory retrieval rather than simply relying on the absence of a not found message.
* Thank you Justin for:Charles Krinke2007-12-141-52/+27
| | | | | 0000188: Clean up of some AssetCache.ProcessAssetQueue() code
* * Just making Create publiclbsa712007-12-141-1/+1
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* * ARequest changed name to AssetRequest and moved to own file.lbsa712007-12-146-110/+107
| | | | | | * The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
* * Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST ↵Teravus Ovares2007-12-142-3/+9
| | | | calls
* patch from justincc for Mantis #163 - Opening a script in inventory longer ↵Teravus Ovares2007-12-141-11/+36
| | | | than 1500characters can cause looping crash.
* Minor cleanupJeff Ames2007-12-134-25/+24
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* * Debugging Shapelbsa712007-12-131-3/+3
| | | | | * Adding namesetting to Create
* * Killed hard coded heart after stats updateTeravus Ovares2007-12-121-1/+1
| | | | | * Did some voodoo math on the sim FPS to make the values 0-50
* * Patch from justincc to fix Inconsistent automatic mysql table creation - ↵Teravus Ovares2007-12-126-0/+183
| | | | see bug 169
* A few minor changes/additions/fixes.MW2007-12-111-0/+1
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* * The 'Create' functions should be called to factor up a new, otherwise ↵lbsa712007-12-111-0/+6
| | | | | | | empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that
* Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2007-12-112-0/+24
| | | | inventory
* added copyright noticesJeff Ames2007-12-1113-4/+368
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* enable autocreation of mysql inventory tables again. I thinkSean Dague2007-12-101-7/+9
| | | | | | I stopped the looping issue on continous upgrade with this as well.
* * Added comments to many methods in the listed files.Teravus Ovares2007-12-101-0/+3
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* * More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares2007-12-101-0/+20
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* Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames2007-12-101-1/+5
| | | | | | | | | current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
* more work on texture downloading.MW2007-12-105-330/+115
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-1087-159/+159
| | | | notice of doom
* refactored ChatModule a bit.Jeff Ames2007-12-101-2/+19
| | | | | misc cleanup and code convention fixes.
* * Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2007-12-102-1/+2
| | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
* From Justin Casey (IBM)Sean Dague2007-12-091-1/+1
| | | | | | | | | | | | This corrects an off by one mistake in my previous patch - with this patch the user root inventory folder should once again be correctly returned under sqlite. This was done correctly for mysql and mssql, my only (feeble) defence is that with sqlite the code was a little different and I was eliminating clauses rather than slightly modifying them.
* * Added more info to ChildAgentDataUpdate Teravus Ovares2007-12-091-0/+1
| | | | | * Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
* * Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares2007-12-094-0/+38
| | | | | | | themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
* Adding an explicit close() and dispose() in the hope that it might help with ↵Brian McBee2007-12-081-0/+3
| | | | assetserver issues.