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authorJeff Ames2007-12-13 18:45:32 +0000
committerJeff Ames2007-12-13 18:45:32 +0000
commit8d995a5a5dd040c227b18ac8371d89f530a52194 (patch)
treead27fe397ae81741f5a408669ea39d4fc3c00795 /OpenSim/Framework
parent* Debugging Shape (diff)
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Minor cleanup
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/Communications/UserManagerBase.cs9
-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLUserData.cs9
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs4
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteUserData.cs27
4 files changed, 24 insertions, 25 deletions
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs
index b901008..0e5e782 100644
--- a/OpenSim/Framework/Communications/UserManagerBase.cs
+++ b/OpenSim/Framework/Communications/UserManagerBase.cs
@@ -206,7 +206,7 @@ namespace OpenSim.Framework.UserManagement
206 /// <summary> 206 /// <summary>
207 /// Loads a user agent by uuid (not called directly) 207 /// Loads a user agent by uuid (not called directly)
208 /// </summary> 208 /// </summary>
209 /// <param name="uuid">The agents UUID</param> 209 /// <param name="uuid">The agent's UUID</param>
210 /// <returns>Agent profiles</returns> 210 /// <returns>Agent profiles</returns>
211 public UserAgentData getUserAgent(LLUUID uuid) 211 public UserAgentData getUserAgent(LLUUID uuid)
212 { 212 {
@@ -228,7 +228,7 @@ namespace OpenSim.Framework.UserManagement
228 /// <summary> 228 /// <summary>
229 /// Loads a user agent by name (not called directly) 229 /// Loads a user agent by name (not called directly)
230 /// </summary> 230 /// </summary>
231 /// <param name="name">The agents name</param> 231 /// <param name="name">The agent's name</param>
232 /// <returns>A user agent</returns> 232 /// <returns>A user agent</returns>
233 public UserAgentData getUserAgent(string name) 233 public UserAgentData getUserAgent(string name)
234 { 234 {
@@ -256,12 +256,11 @@ namespace OpenSim.Framework.UserManagement
256 setUserProfile(profile); 256 setUserProfile(profile);
257 } 257 }
258 258
259
260 /// <summary> 259 /// <summary>
261 /// Loads a user agent by name (not called directly) 260 /// Loads a user agent by name (not called directly)
262 /// </summary> 261 /// </summary>
263 /// <param name="fname">The agents firstname</param> 262 /// <param name="fname">The agent's firstname</param>
264 /// <param name="lname">The agents lastname</param> 263 /// <param name="lname">The agent's lastname</param>
265 /// <returns>A user agent</returns> 264 /// <returns>A user agent</returns>
266 public UserAgentData getUserAgent(string fname, string lname) 265 public UserAgentData getUserAgent(string fname, string lname)
267 { 266 {
diff --git a/OpenSim/Framework/Data.MySQL/MySQLUserData.cs b/OpenSim/Framework/Data.MySQL/MySQLUserData.cs
index c21f899..e5cbe45 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLUserData.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLUserData.cs
@@ -158,6 +158,7 @@ namespace OpenSim.Framework.Data.MySQL
158 return null; 158 return null;
159 } 159 }
160 } 160 }
161
161 public List<OpenSim.Framework.AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query) 162 public List<OpenSim.Framework.AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query)
162 { 163 {
163 List<OpenSim.Framework.AvatarPickerAvatar> returnlist = new List<OpenSim.Framework.AvatarPickerAvatar>(); 164 List<OpenSim.Framework.AvatarPickerAvatar> returnlist = new List<OpenSim.Framework.AvatarPickerAvatar>();
@@ -242,6 +243,7 @@ namespace OpenSim.Framework.Data.MySQL
242 } 243 }
243 return returnlist; 244 return returnlist;
244 } 245 }
246
245 /// <summary> 247 /// <summary>
246 /// Searches the database for a specified user profile by UUID 248 /// Searches the database for a specified user profile by UUID
247 /// </summary> 249 /// </summary>
@@ -366,11 +368,14 @@ namespace OpenSim.Framework.Data.MySQL
366 // Do nothing. 368 // Do nothing.
367 } 369 }
368 370
369 371 /// <summary>
372 /// Updates a user profile stored in the DB
373 /// </summary>
374 /// <param name="user">The profile data to use to update the DB</param>
370 public bool UpdateUserProfile(UserProfileData user) 375 public bool UpdateUserProfile(UserProfileData user)
371 { 376 {
372 return true;
373 // TODO: implement 377 // TODO: implement
378 return true;
374 } 379 }
375 380
376 /// <summary> 381 /// <summary>
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
index ddc0694..b9a1daa 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
@@ -82,7 +82,6 @@ namespace OpenSim.Framework.Data.SQLite
82 MainLog.Instance.Verbose("DATASTORE", "Populated Intentory Items Definitions"); 82 MainLog.Instance.Verbose("DATASTORE", "Populated Intentory Items Definitions");
83 83
84 ds.AcceptChanges(); 84 ds.AcceptChanges();
85 return;
86 } 85 }
87 86
88 public InventoryItemBase buildItem(DataRow row) 87 public InventoryItemBase buildItem(DataRow row)
@@ -377,7 +376,7 @@ namespace OpenSim.Framework.Data.SQLite
377 /// Delete all items in the specified folder 376 /// Delete all items in the specified folder
378 /// </summary> 377 /// </summary>
379 /// <param name="folderId">id of the folder, whose item content should be deleted</param> 378 /// <param name="folderId">id of the folder, whose item content should be deleted</param>
380 //!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementatio 379 //!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementation
381 private void deleteItemsInFolder(LLUUID folderId) 380 private void deleteItemsInFolder(LLUUID folderId)
382 { 381 {
383 List<InventoryItemBase> items = getInventoryInFolder(folderId); 382 List<InventoryItemBase> items = getInventoryInFolder(folderId);
@@ -404,7 +403,6 @@ namespace OpenSim.Framework.Data.SQLite
404 addFolder(folder); 403 addFolder(folder);
405 } 404 }
406 405
407
408 /// <summary> 406 /// <summary>
409 /// Delete a folder 407 /// Delete a folder
410 /// </summary> 408 /// </summary>
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs b/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs
index d7f4b85..da27277 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs
@@ -33,14 +33,11 @@ using Mono.Data.SqliteClient;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Console; 34using OpenSim.Framework.Console;
35 35
36
37namespace OpenSim.Framework.Data.SQLite 36namespace OpenSim.Framework.Data.SQLite
38{ 37{
39 /// <summary> 38 /// <summary>
40 /// A User storage interface for the DB4o database system 39 /// A User storage interface for the SQLite database system
41 /// </summary> 40 /// </summary>
42 ///
43
44 41
45 public class SQLiteUserData : SQLiteBase, IUserData 42 public class SQLiteUserData : SQLiteBase, IUserData
46 { 43 {
@@ -78,7 +75,7 @@ namespace OpenSim.Framework.Data.SQLite
78 /// <summary> 75 /// <summary>
79 /// Loads a specified user profile from a UUID 76 /// Loads a specified user profile from a UUID
80 /// </summary> 77 /// </summary>
81 /// <param name="uuid">The users UUID</param> 78 /// <param name="uuid">The user's UUID</param>
82 /// <returns>A user profile</returns> 79 /// <returns>A user profile</returns>
83 public UserProfileData GetUserByUUID(LLUUID uuid) 80 public UserProfileData GetUserByUUID(LLUUID uuid)
84 { 81 {
@@ -105,8 +102,8 @@ namespace OpenSim.Framework.Data.SQLite
105 /// <summary> 102 /// <summary>
106 /// Returns a user by searching for its name 103 /// Returns a user by searching for its name
107 /// </summary> 104 /// </summary>
108 /// <param name="name">The users account name</param> 105 /// <param name="name">The user's account name</param>
109 /// <returns>A matching users profile</returns> 106 /// <returns>A matching user profile</returns>
110 public UserProfileData GetUserByName(string name) 107 public UserProfileData GetUserByName(string name)
111 { 108 {
112 return GetUserByName(name.Split(' ')[0], name.Split(' ')[1]); 109 return GetUserByName(name.Split(' ')[0], name.Split(' ')[1]);
@@ -115,9 +112,9 @@ namespace OpenSim.Framework.Data.SQLite
115 /// <summary> 112 /// <summary>
116 /// Returns a user by searching for its name 113 /// Returns a user by searching for its name
117 /// </summary> 114 /// </summary>
118 /// <param name="fname">The first part of the users account name</param> 115 /// <param name="fname">The first part of the user's account name</param>
119 /// <param name="lname">The second part of the users account name</param> 116 /// <param name="lname">The second part of the user's account name</param>
120 /// <returns>A matching users profile</returns> 117 /// <returns>A matching user profile</returns>
121 public UserProfileData GetUserByName(string fname, string lname) 118 public UserProfileData GetUserByName(string fname, string lname)
122 { 119 {
123 string select = "surname = '" + lname + "' and username = '" + fname + "'"; 120 string select = "surname = '" + lname + "' and username = '" + fname + "'";
@@ -191,8 +188,8 @@ namespace OpenSim.Framework.Data.SQLite
191 /// <summary> 188 /// <summary>
192 /// Returns a user by UUID direct 189 /// Returns a user by UUID direct
193 /// </summary> 190 /// </summary>
194 /// <param name="uuid">The users account ID</param> 191 /// <param name="uuid">The user's account ID</param>
195 /// <returns>A matching users profile</returns> 192 /// <returns>A matching user profile</returns>
196 public UserAgentData GetAgentByUUID(LLUUID uuid) 193 public UserAgentData GetAgentByUUID(LLUUID uuid)
197 { 194 {
198 try 195 try
@@ -209,7 +206,7 @@ namespace OpenSim.Framework.Data.SQLite
209 /// Returns a session by account name 206 /// Returns a session by account name
210 /// </summary> 207 /// </summary>
211 /// <param name="name">The account name</param> 208 /// <param name="name">The account name</param>
212 /// <returns>The users session agent</returns> 209 /// <returns>The user's session agent</returns>
213 public UserAgentData GetAgentByName(string name) 210 public UserAgentData GetAgentByName(string name)
214 { 211 {
215 return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]); 212 return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
@@ -218,8 +215,8 @@ namespace OpenSim.Framework.Data.SQLite
218 /// <summary> 215 /// <summary>
219 /// Returns a session by account name 216 /// Returns a session by account name
220 /// </summary> 217 /// </summary>
221 /// <param name="fname">The first part of the users account name</param> 218 /// <param name="fname">The first part of the user's account name</param>
222 /// <param name="lname">The second part of the users account name</param> 219 /// <param name="lname">The second part of the user's account name</param>
223 /// <returns>A user agent</returns> 220 /// <returns>A user agent</returns>
224 public UserAgentData GetAgentByName(string fname, string lname) 221 public UserAgentData GetAgentByName(string fname, string lname)
225 { 222 {