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* * Increase inventory description columns from 64 characters to 128Justin Clarke Casey2008-03-072-2/+2
| | | | | | | | As per the suggestions in Mantis 687 (thanks Sakai) to resolve an exception * This won't apply to any existing inventory tables you have, but shouldn't cause any issues with old tables either
* Fix to solve mantis 717 problem. Makes sure the region DB schema is up to ↵Johan Berntsson2008-03-073-2/+26
| | | | date and consistent
* * Disabled ancient TerrainEngine.Adam Frisby2008-03-061-0/+1
| | | | | | | * Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
* * Removed more compiler warnings, dead code, etc.Adam Frisby2008-03-051-0/+2
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* * One line fix to get everything working again. Essentially set the ↵Teravus Ovares2008-03-041-0/+1
| | | | originRegionID = RegionID in RegionInfo.cs on line 375
* Cleaned up a couple compiler warnings.Jeff Ames2008-03-041-1/+0
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* Fixed a region split synchronization bugJohan Berntsson2008-03-041-0/+11
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* Fixed SQL update errorJohan Berntsson2008-03-041-0/+1
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* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-0414-57/+340
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-044-4/+31
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* * More compiler warning nukage.Adam Frisby2008-03-031-1/+1
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* * Applying Ahzz's profile patch. Thanks Ahzz! Teravus Ovares2008-03-039-25/+187
| | | | | | * Fixed a few bugs in the patch that are sim crashers. * There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
* * Doh, forgot one license headerlbsa712008-03-032-4/+5
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* * Changed the license headers. The Data Framework is now all OpenSim. Yay! ↵lbsa712008-03-038-16/+29
| | | | *toots*
* * Renamed the Data Framework namespaceslbsa712008-03-0311-14/+14
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* * renamed the key file (baby steps here)lbsa712008-03-031-0/+0
| | | | | * ignored the generated files
* * Started the ardous task to rename the TribalMedia.Framework.Data to ↵lbsa712008-03-038-0/+906
| | | | | | | | | OpenSim.Framework.Data.Base It's you !! How are you gentlemen !!
* Thank you very much, Ahzzmandius for:Charles Krinke2008-03-022-51/+27
| | | | | | | converts Parse calls to TryParse Replaces string.empty and lluuid.zero calls on user load to use real values from DB (related to user profile save/load work. Finer grained patching)
* Change handler001 through handler009 to moreCharles Krinke2008-03-022-51/+51
| | | | | | | | appropriate names consisten with their use. All done with all 94 handlers from handler001 through handler094. Hopefully we can move forward without numbered handlers.
* Thank you kindly, Ahzzmandius for addingCharles Krinke2008-03-023-6/+12
| | | | | owner_uuid support to the MSSQL data driver.
* Update names of handler010 through handler019Charles Krinke2008-03-021-8/+8
| | | | | | to more appropriate names consistent with use.
* * Temporarily commented out the parcel banlist clearing query that was being ↵Teravus Ovares2008-03-021-7/+8
| | | | | | | called in an ad-hoc fashion and causing an access violation error. This means that in SQLite when subdividing parcels you'll have to go to the parcel and clear out the banlist with the client instead of having it done for you immediately when you split the parcel. * A database guy really needs to look at the land stuff. :D
* More compiler warning cleanup.Jeff Ames2008-02-291-13/+7
| | | | | Removed verbose flag, since it doesn't do anything any more.
* disabled AssetDownloadModule and re-enabled the asset download code in the ↵MW2008-02-271-17/+18
| | | | asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
* small fix in the showstate data in AssetCache to reflect that now some ↵MW2008-02-271-1/+1
| | | | functions are no longer in AssetCache
* After seeing sdague do his happy dance over trunk working "the best he has ↵MW2008-02-272-17/+21
| | | | | | | | ever seen". I'm not sure I should be doing this commit, but oh well. So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
* another attempt at fixing asset lockupsMW2008-02-271-224/+247
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* Hopefully fixed the bug that was causing a lot of the freezing. Which was ↵MW2008-02-271-33/+51
| | | | happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit.
* * Start sending "ImageNotFound" packet back to the client if we can't find ↵Justin Clarke Casey2008-02-251-24/+8
| | | | | | | | | | | | an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild
* * Caught HttpListenerException and swallowed if with outputlbsa712008-02-251-2/+10
| | | | | | | | * Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
* * Message Server Linkages (still not ready for use so don't start it yet)Teravus Ovares2008-02-251-0/+6
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* Update svn properties.Jeff Ames2008-02-231-0/+0
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* * Improve alignment of packet queue stats headignsJustin Clarke Casey2008-02-222-5/+7
| | | | | | | * Correct asset cache stats table heading * Correct spelling mistake in AssetCache (thanks ChrisD!)
* * Winnow the debug and info messages associated with stat fetchingJustin Clarke Casey2008-02-223-14/+29
| | | | | | | * As such, only a request for a non cached asset, the response and failures show up now. * I know lbsa71 only put these in not long ago, so if they are really still required, I think we should think whether we can move the default log4net level off 'Debug'
* * Converted the last of the events to the private delegate instance method ↵Teravus Ovares2008-02-221-25/+47
| | | | to avoid race conditions.
* * Oops! Add missing interfaceJustin Clarke Casey2008-02-221-0/+44
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* * Implement packet queue statisticsJustin Clarke Casey2008-02-221-7/+88
| | | | | | | | | * This will show the packets waiting in each queue for each client logged into a region server * These are displayed using 'show stats' on the region command line * This is in pursuit of a memory leak. * This will require a prebuild
* * Moved all events except gridcomms and regioncomms over to Event Delegate ↵Teravus Ovares2008-02-221-8/+14
| | | | instances to prevent event race conditions
* Update svn properties.Jeff Ames2008-02-211-106/+106
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* "threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen2008-02-214-0/+109
| | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
* * Eliminate AssetCache.CopyAsset()Justin Clarke Casey2008-02-201-26/+4
| | | | | | | * Resolve a bad logic bug in AssetCache.GetAsset() * This may make some asset related things work better (possibly getting main map images will now be improved).
* * Only count download requests for assets which are not already waiting for ↵Justin Clarke Casey2008-02-201-5/+6
| | | | | | | | | data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
* * Properly guard removal of asset request lists on AssetCache.AssetNotFound ↵Justin Clarke Casey2008-02-202-14/+16
| | | | (my own bug)
* * Remove unused texture dictionaries from AssetCacheJustin Clarke Casey2008-02-202-48/+73
| | | | | | * Add documentation to AssetCache
* Minor cleanup.Jeff Ames2008-02-2042-118/+102
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* Report command string on ConsoleBase.RunCommand exceptionJustin Clarke Casey2008-02-202-3/+4
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* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-203-26/+65
| | | | | | | * This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
* * re-enabled AssetNotFound codelbsa712008-02-201-15/+16
| | | | | | * turned script asset fetching asynchronous
* * just added a readonly and a commentlbsa712008-02-202-2/+2
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* * Added a few more packets to ClientView. Added tendons to the Skeletal ↵Teravus Ovares2008-02-201-0/+6
| | | | Groups Module, made it shared to save on threads.