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authorAdam Frisby2008-03-06 15:49:53 +0000
committerAdam Frisby2008-03-06 15:49:53 +0000
commita3601165029f8484988b5c322798a341ff1e9400 (patch)
tree4b761e7d0694dffb0b67018915fc240e7bbaa154 /OpenSim/Framework
parent* Killed 4 more warnings (at 16 now) (diff)
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* Disabled ancient TerrainEngine.
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/Constants.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs
index 9eca152..1a4e08b 100644
--- a/OpenSim/Framework/Constants.cs
+++ b/OpenSim/Framework/Constants.cs
@@ -35,5 +35,6 @@ namespace OpenSim.Framework
35 public class Constants 35 public class Constants
36 { 36 {
37 public const uint RegionSize = 256; 37 public const uint RegionSize = 256;
38 public const byte TerrainPatchSize = 16;
38 } 39 }
39} 40}