aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework (follow)
Commit message (Expand)AuthorAgeFilesLines
...
* * Added better logging to AssetCachelbsa712007-11-063-94/+101
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-051-10/+4
* Started to cleanup/close down childagent connections when a user teleports. ...MW2007-11-052-0/+12
* * Temporarily reverted SQL syntax.Adam Frisby2007-11-051-3/+3
* * Changed MySQL Syntax on Region Updates for Grid Server.Adam Frisby2007-11-041-2/+3
* Some more refactoringMW2007-11-042-1/+1
* * Small touchup of console messagesAdam Frisby2007-11-041-5/+5
* Deleted Regionloader .csproj files. MW2007-11-042-224/+0
* normalized line endingsJeff Ames2007-11-046-330/+330
* Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW2007-11-041-1/+3
* Do I really have to write a log entry, can't I just hide this commit somewher...MW2007-11-041-1/+2
* removed our own inplementation of UUID's, it wasn't used anywhere.Tleiades Hax2007-11-041-155/+0
* *Master Avatar can be specified by a previous UUID in either grid mode or sta...mingchen2007-11-035-18/+62
* * Removed unused UDPServerBaselbsa712007-11-031-84/+0
* *Moved region loading into its own interface IRegionLoadermingchen2007-11-037-156/+605
* testing different rest post method/class for Grid asset client. (possible tha...MW2007-11-032-10/+61
* debug tracing for asset server hangsSean Dague2007-11-013-4/+16
* Need to clean up resources when creating/updating assetsTleiades Hax2007-11-011-0/+1
* (no commit message)Tleiades Hax2007-11-011-10/+14
* * Diuerse beavtificatemslbsa712007-11-019-51/+49
* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitti...MW2007-11-013-6/+6
* Test on the grid asset problem, don't update to this version unless you just ...MW2007-11-012-62/+43
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke2007-11-011-2/+2
* * Took a stab at #500 by making sure there is only one place stuff gets added...lbsa712007-10-311-77/+37
* Improved logging, to identify which asset fetch caused an execption during re...Tleiades Hax2007-10-311-0/+1
* fix typo in filenameSean Dague2007-10-311-0/+0
* * Added a streamhandler that does streams both in and outlbsa712007-10-315-55/+92
* forgotten fileMW2007-10-311-0/+41
* some small changesMW2007-10-311-1/+1
* added .dat extension to dumped asset filesJeff Ames2007-10-311-1/+1
* fixed filenames in log messagesJeff Ames2007-10-311-1/+1
* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-3143-0/+0
* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
* set svn:eol-styleJeff Ames2007-10-3133-4727/+4727
* Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax2007-10-303-2/+101
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-1/+1
* * Optimized usingslbsa712007-10-30125-2880/+2840
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-2970-4670/+4646
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running u...MW2007-10-292-3/+4
* fixed one bug (where the assets we read and created from the OpenSimAssetSet....MW2007-10-291-1/+5
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-13/+13
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-291-0/+6
* Started the process of cleaning up AssetCache and moving most of the code int...MW2007-10-292-77/+119
* normalized line endingsJeff Ames2007-10-291-160/+160
* Added preliminary support for sitting on primsJeff Ames2007-10-281-1/+5
* *Replaced -useexecutepath with an updated -inifile extension. You can now spe...mingchen2007-10-281-22/+0
* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-271-1/+3
* Added method to create default config file in region server(OpenSim) followin...Tleiades Hax2007-10-261-1/+1
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-2611-101/+87
* Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax2007-10-261-7/+9