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authorlbsa712007-10-29 11:54:31 +0000
committerlbsa712007-10-29 11:54:31 +0000
commit03d49b0217c0962d06ab93b97299cdf629dff755 (patch)
tree0c9c975d86ac87493c2d3d416992d12f38876d84 /OpenSim/Framework
parentStarted the process of cleaning up AssetCache and moving most of the code int... (diff)
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* ModuleLoader: Privatized some too-public fields
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/General/Types/AgentWearable.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/Types/AgentWearable.cs b/OpenSim/Framework/General/Types/AgentWearable.cs
index b503ea2..ecd45d5 100644
--- a/OpenSim/Framework/General/Types/AgentWearable.cs
+++ b/OpenSim/Framework/General/Types/AgentWearable.cs
@@ -39,6 +39,12 @@ namespace OpenSim.Framework.Types
39 39
40 } 40 }
41 41
42 public AvatarWearable( LLUUID itemId, LLUUID assetId )
43 {
44 AssetID = assetId;
45 ItemID = itemId;
46 }
47
42 public static AvatarWearable[] DefaultWearables 48 public static AvatarWearable[] DefaultWearables
43 { 49 {
44 get 50 get