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* * Added better logging to AssetCachelbsa712007-11-063-94/+101
| | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-051-10/+4
| | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
* Started to cleanup/close down childagent connections when a user teleports. ↵MW2007-11-052-0/+12
| | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
* * Temporarily reverted SQL syntax.Adam Frisby2007-11-051-3/+3
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* * Changed MySQL Syntax on Region Updates for Grid Server.Adam Frisby2007-11-041-2/+3
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* Some more refactoringMW2007-11-042-1/+1
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* * Small touchup of console messagesAdam Frisby2007-11-041-5/+5
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* Deleted Regionloader .csproj files. MW2007-11-042-224/+0
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* normalized line endingsJeff Ames2007-11-046-330/+330
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* Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW2007-11-041-1/+3
| | | | velocity.
* Do I really have to write a log entry, can't I just hide this commit ↵MW2007-11-041-1/+2
| | | | somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
* removed our own inplementation of UUID's, it wasn't used anywhere.Tleiades Hax2007-11-041-155/+0
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* *Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen2007-11-035-18/+62
| | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
* * Removed unused UDPServerBaselbsa712007-11-031-84/+0
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* *Moved region loading into its own interface IRegionLoadermingchen2007-11-037-156/+605
| | | | | *Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
* testing different rest post method/class for Grid asset client. (possible ↵MW2007-11-032-10/+61
| | | | that I haven't set the post url correctly)
* debug tracing for asset server hangsSean Dague2007-11-013-4/+16
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* Need to clean up resources when creating/updating assetsTleiades Hax2007-11-011-0/+1
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* (no commit message)Tleiades Hax2007-11-011-10/+14
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* * Diuerse beavtificatemslbsa712007-11-019-51/+49
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* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW2007-11-013-6/+6
| | | | fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
* Test on the grid asset problem, don't update to this version unless you just ↵MW2007-11-012-62/+43
| | | | want to test to see if this fixes anything (but it could just as well break grid assets even more).
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke2007-11-011-2/+2
| | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
* * Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa712007-10-311-77/+37
| | | | | | | | added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
* Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax2007-10-311-0/+1
| | | | retrieval of assets from the asset server
* fix typo in filenameSean Dague2007-10-311-0/+0
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* * Added a streamhandler that does streams both in and outlbsa712007-10-315-55/+92
| | | | | | | * The RestDeserialisehandler now does streams and returns an object instead of string
* forgotten fileMW2007-10-311-0/+41
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* some small changesMW2007-10-311-1/+1
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* added .dat extension to dumped asset filesJeff Ames2007-10-311-1/+1
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* fixed filenames in log messagesJeff Ames2007-10-311-1/+1
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* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-3143-0/+0
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* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
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* set svn:eol-styleJeff Ames2007-10-3133-4727/+4727
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-303-2/+101
| | | | InevntoryServer
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-1/+1
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* * Optimized usingslbsa712007-10-30125-2880/+2840
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-2970-4670/+4646
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2007-10-292-3/+4
| | | | under the MS .net Runtime, but was fine with mono.
* fixed one bug (where the assets we read and created from the ↵MW2007-10-291-1/+5
| | | | OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-13/+13
| | | | | * Fixed introduced bugs in ScenePresence
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-291-0/+6
| | | | | | | * Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-292-77/+119
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* normalized line endingsJeff Ames2007-10-291-160/+160
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* Added preliminary support for sitting on primsJeff Ames2007-10-281-1/+5
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* *Replaced -useexecutepath with an updated -inifile extension. You can now ↵mingchen2007-10-281-22/+0
| | | | specify either a filename (will use the default config path, or you can specify a full path.
* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-271-1/+3
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* Added method to create default config file in region server(OpenSim) ↵Tleiades Hax2007-10-261-1/+1
| | | | following along the same priciples as in the other servers.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-2611-101/+87
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax2007-10-261-7/+9
| | | | assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.