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* Some work on being able to set/send a users Buddylist info. (added handling ↵MW2007-11-131-1/+63
| | | | | | | code to LoginResponse). And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+2
| | | | | * All thanks to unimplemented packet listing :D
* enable typing animation for chat, maybeJeff Ames2007-11-121-0/+2
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* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-111-1/+1
| | | | | | | and alpha argument of the llSetText command.
* Fixed bug in assetcache where certain textures were not being packetized ↵Brian McBee2007-11-111-1/+1
| | | | correctly
* * Fixed compile issue.Adam Frisby2007-11-091-1/+2
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* * Added a mutex to the LoginService allowing only a single login ↵Adam Frisby2007-11-091-82/+93
| | | | | | | | simultaneously. (queues) * This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time. * A rewritten login service is on the cards.
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-1/+1
| | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions
* add SendSunPos function to IClientAPI to let us pull all the sunSean Dague2007-11-071-0/+1
| | | | | | calculation logic into a module
* * Added better logging to AssetCachelbsa712007-11-063-94/+101
| | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-051-10/+4
| | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
* Started to cleanup/close down childagent connections when a user teleports. ↵MW2007-11-052-0/+12
| | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
* * Temporarily reverted SQL syntax.Adam Frisby2007-11-051-3/+3
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* * Changed MySQL Syntax on Region Updates for Grid Server.Adam Frisby2007-11-041-2/+3
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* Some more refactoringMW2007-11-042-1/+1
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* * Small touchup of console messagesAdam Frisby2007-11-041-5/+5
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* Deleted Regionloader .csproj files. MW2007-11-042-224/+0
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* normalized line endingsJeff Ames2007-11-046-330/+330
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* Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW2007-11-041-1/+3
| | | | velocity.
* Do I really have to write a log entry, can't I just hide this commit ↵MW2007-11-041-1/+2
| | | | somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
* removed our own inplementation of UUID's, it wasn't used anywhere.Tleiades Hax2007-11-041-155/+0
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* *Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen2007-11-035-18/+62
| | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
* * Removed unused UDPServerBaselbsa712007-11-031-84/+0
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* *Moved region loading into its own interface IRegionLoadermingchen2007-11-037-156/+605
| | | | | *Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
* testing different rest post method/class for Grid asset client. (possible ↵MW2007-11-032-10/+61
| | | | that I haven't set the post url correctly)
* debug tracing for asset server hangsSean Dague2007-11-013-4/+16
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* Need to clean up resources when creating/updating assetsTleiades Hax2007-11-011-0/+1
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* (no commit message)Tleiades Hax2007-11-011-10/+14
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* * Diuerse beavtificatemslbsa712007-11-019-51/+49
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* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW2007-11-013-6/+6
| | | | fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
* Test on the grid asset problem, don't update to this version unless you just ↵MW2007-11-012-62/+43
| | | | want to test to see if this fixes anything (but it could just as well break grid assets even more).
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke2007-11-011-2/+2
| | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
* * Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa712007-10-311-77/+37
| | | | | | | | added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
* Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax2007-10-311-0/+1
| | | | retrieval of assets from the asset server
* fix typo in filenameSean Dague2007-10-311-0/+0
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* * Added a streamhandler that does streams both in and outlbsa712007-10-315-55/+92
| | | | | | | * The RestDeserialisehandler now does streams and returns an object instead of string
* forgotten fileMW2007-10-311-0/+41
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* some small changesMW2007-10-311-1/+1
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* added .dat extension to dumped asset filesJeff Ames2007-10-311-1/+1
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* fixed filenames in log messagesJeff Ames2007-10-311-1/+1
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* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-3143-0/+0
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* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
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* set svn:eol-styleJeff Ames2007-10-3133-4727/+4727
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-303-2/+101
| | | | InevntoryServer
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-1/+1
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* * Optimized usingslbsa712007-10-30125-2880/+2840
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-2970-4670/+4646
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2007-10-292-3/+4
| | | | under the MS .net Runtime, but was fine with mono.
* fixed one bug (where the assets we read and created from the ↵MW2007-10-291-1/+5
| | | | OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-13/+13
| | | | | * Fixed introduced bugs in ScenePresence