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authorBrian McBee2007-11-11 00:11:34 +0000
committerBrian McBee2007-11-11 00:11:34 +0000
commit46fbcad2aac3720b826d56b6cc5b483b98a07cf3 (patch)
tree66fd4528af4cdc335749e0284d1734d7486ae013 /OpenSim/Framework
parent* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.... (diff)
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Fixed bug in assetcache where certain textures were not being packetized correctly
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 8adf76c..0ea33ff 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -325,7 +325,7 @@ namespace OpenSim.Framework.Communications.Cache
325 if (image.Data.LongLength > 600) 325 if (image.Data.LongLength > 600)
326 { 326 {
327 //over 600 bytes so split up file 327 //over 600 bytes so split up file
328 req.NumPackets = 1 + (int) (image.Data.Length - 600)/1000; 328 req.NumPackets = 2 + (int) (image.Data.Length - 601)/1000;
329 } 329 }
330 else 330 else
331 { 331 {