Commit message (Collapse) | Author | Age | Files | Lines | |
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* | normalized line endings | Jeff Ames | 2007-11-04 | 6 | -330/+330 |
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* | Applying Teravus patch # 557. Some glue code for the updating of prim's ↵ | MW | 2007-11-04 | 1 | -1/+3 |
| | | | | velocity. | ||||
* | Do I really have to write a log entry, can't I just hide this commit ↵ | MW | 2007-11-04 | 1 | -1/+2 |
| | | | | somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice. | ||||
* | removed our own inplementation of UUID's, it wasn't used anywhere. | Tleiades Hax | 2007-11-04 | 1 | -155/+0 |
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* | *Master Avatar can be specified by a previous UUID in either grid mode or ↵ | mingchen | 2007-11-03 | 5 | -18/+62 |
| | | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified. | ||||
* | * Removed unused UDPServerBase | lbsa71 | 2007-11-03 | 1 | -84/+0 |
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* | *Moved region loading into its own interface IRegionLoader | mingchen | 2007-11-03 | 7 | -156/+605 |
| | | | | | *Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file. | ||||
* | testing different rest post method/class for Grid asset client. (possible ↵ | MW | 2007-11-03 | 2 | -10/+61 |
| | | | | that I haven't set the post url correctly) | ||||
* | debug tracing for asset server hangs | Sean Dague | 2007-11-01 | 3 | -4/+16 |
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* | Need to clean up resources when creating/updating assets | Tleiades Hax | 2007-11-01 | 1 | -0/+1 |
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* | (no commit message) | Tleiades Hax | 2007-11-01 | 1 | -10/+14 |
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* | * Diuerse beavtificatems | lbsa71 | 2007-11-01 | 9 | -51/+49 |
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* | renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵ | MW | 2007-11-01 | 3 | -6/+6 |
| | | | | fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback. | ||||
* | Test on the grid asset problem, don't update to this version unless you just ↵ | MW | 2007-11-01 | 2 | -62/+43 |
| | | | | want to test to see if this fixes anything (but it could just as well break grid assets even more). | ||||
* | Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵ | Charles Krinke | 2007-11-01 | 1 | -2/+2 |
| | | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. | ||||
* | * Took a stab at #500 by making sure there is only one place stuff gets ↵ | lbsa71 | 2007-10-31 | 1 | -77/+37 |
| | | | | | | | | added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains | ||||
* | Improved logging, to identify which asset fetch caused an execption during ↵ | Tleiades Hax | 2007-10-31 | 1 | -0/+1 |
| | | | | retrieval of assets from the asset server | ||||
* | fix typo in filename | Sean Dague | 2007-10-31 | 1 | -0/+0 |
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* | * Added a streamhandler that does streams both in and out | lbsa71 | 2007-10-31 | 5 | -55/+92 |
| | | | | | | | * The RestDeserialisehandler now does streams and returns an object instead of string | ||||
* | forgotten file | MW | 2007-10-31 | 1 | -0/+41 |
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* | some small changes | MW | 2007-10-31 | 1 | -1/+1 |
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* | added .dat extension to dumped asset files | Jeff Ames | 2007-10-31 | 1 | -1/+1 |
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* | fixed filenames in log messages | Jeff Ames | 2007-10-31 | 1 | -1/+1 |
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* | * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. | lbsa71 | 2007-10-31 | 43 | -0/+0 |
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* | made illogical bitwise operations logical | Jeff Ames | 2007-10-31 | 1 | -1/+1 |
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* | set svn:eol-style | Jeff Ames | 2007-10-31 | 33 | -4727/+4727 |
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* | Step one on the long march towards grid based inventory. Introduction of an ↵ | Tleiades Hax | 2007-10-30 | 3 | -2/+101 |
| | | | | InevntoryServer | ||||
* | temporary fix for sitting collisions in ODE | Jeff Ames | 2007-10-30 | 1 | -1/+1 |
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* | * Optimized usings | lbsa71 | 2007-10-30 | 125 | -2880/+2840 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 70 | -4670/+4646 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | ||||
* | Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵ | MW | 2007-10-29 | 2 | -3/+4 |
| | | | | under the MS .net Runtime, but was fine with mono. | ||||
* | fixed one bug (where the assets we read and created from the ↵ | MW | 2007-10-29 | 1 | -1/+5 |
| | | | | OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite | ||||
* | * Removed AssetNotFound as it crashes client | lbsa71 | 2007-10-29 | 1 | -13/+13 |
| | | | | | * Fixed introduced bugs in ScenePresence | ||||
* | * ModuleLoader: Privatized some too-public fields | lbsa71 | 2007-10-29 | 1 | -0/+6 |
| | | | | | | | * Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances. | ||||
* | Started the process of cleaning up AssetCache and moving most of the code ↵ | MW | 2007-10-29 | 2 | -77/+119 |
| | | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. | ||||
* | normalized line endings | Jeff Ames | 2007-10-29 | 1 | -160/+160 |
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* | Added preliminary support for sitting on prims | Jeff Ames | 2007-10-28 | 1 | -1/+5 |
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* | *Replaced -useexecutepath with an updated -inifile extension. You can now ↵ | mingchen | 2007-10-28 | 1 | -22/+0 |
| | | | | specify either a filename (will use the default config path, or you can specify a full path. | ||||
* | * Added 'Jim' and 'Goblin' shapes; not available in inventory yet though | lbsa71 | 2007-10-27 | 1 | -1/+3 |
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* | Added method to create default config file in region server(OpenSim) ↵ | Tleiades Hax | 2007-10-26 | 1 | -1/+1 |
| | | | | following along the same priciples as in the other servers. | ||||
* | * Added prototypical AvatarFactory module interface to load avatar parameters | lbsa71 | 2007-10-26 | 11 | -101/+87 |
| | | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to | ||||
* | Region ground texture was not marked as temporary, when being created, and ↵ | Tleiades Hax | 2007-10-26 | 1 | -7/+9 |
| | | | | assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures. | ||||
* | Very early first implementation of grid based assets. | Tleiades Hax | 2007-10-26 | 7 | -52/+290 |
| | | | | | Run this on a major grid, and weep | ||||
* | fix line endings | Sean Dague | 2007-10-25 | 2 | -491/+491 |
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* | apply http://bug.opensecondlife.org/view.php?id=512 from chillken | Sean Dague | 2007-10-25 | 1 | -5/+5 |
| | | | | | | which cleans up the verbose logic | ||||
* | Created a generic RESTClient component, which simplifies querying for ↵ | Tleiades Hax | 2007-10-25 | 2 | -0/+491 |
| | | | | | | | | resources from REST based web-services. Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain. | ||||
* | Preparing for grid wide assets | Tleiades Hax | 2007-10-24 | 1 | -1/+0 |
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* | Part of supporting gridwide assetss. A little premature release, but I'm ↵ | Tleiades Hax | 2007-10-24 | 1 | -23/+1 |
| | | | | tired of conflicts. | ||||
* | * Added "create-region" console command. Syntax: create-region <name> ↵ | Adam Frisby | 2007-10-23 | 1 | -0/+21 |
| | | | | | | | <region.xml filename> * Spring cleaning. | ||||
* | * Removed plenty more untagged console messages. Everything now has shiny ↵ | Adam Frisby | 2007-10-22 | 3 | -4/+3 |
| | | | | groups. :) |