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* Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...Justin Clark-Casey (justincc)2011-11-251-57/+0
* Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)2011-11-221-3/+19
* Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff...Justin Clark-Casey (justincc)2011-11-191-1/+1
* fix build break on UserManagementModule.Justin Clark-Casey (justincc)2011-11-152-8/+15
* improve formatting of "show threads"Justin Clark-Casey (justincc)2011-11-151-1/+8
* send a watchdog heartbeat for a poll worker thread when it's actually runJustin Clark-Casey (justincc)2011-11-151-0/+3
* Add number of milliseconds since last update to "show threads"Justin Clark-Casey (justincc)2011-11-152-4/+18
* Remove unused RegionCommsListener/IRegionCommsListener.Justin Clark-Casey (justincc)2011-11-152-272/+0
* doh - correct build breakJustin Clark-Casey (justincc)2011-11-121-6/+7
* Add threads to the watchdog thread list before we start them.Justin Clark-Casey (justincc)2011-11-121-5/+5
* Remove unused avariable in PollServiceRequestManagerJustin Clark-Casey (justincc)2011-11-071-8/+6
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
* Fix avatar height, removes the hip offset hacknebadon2011-11-051-24/+12
* Restart the event queue worker threads that I accidentally disabled earlier t...Justin Clark-Casey (justincc)2011-10-252-9/+11
* In Watchdog, add ability to specific timeout for a thread.Justin Clark-Casey (justincc)2011-10-251-16/+56
* Add m_threads dictionary locking to Watchdog.GetThreads()Justin Clark-Casey (justincc)2011-10-251-1/+2
* minor: add "threads show" as synonym for "show threads" for consistencyJustin Clark-Casey (justincc)2011-10-251-0/+5
* Add "threads abort <thread-id>" simulator console command that allows us to a...Justin Clark-Casey (justincc)2011-10-252-2/+48
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)2011-10-2513-64/+212
* Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer()Justin Clark-Casey (justincc)2011-10-241-12/+2
* Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS...Justin Clark-Casey (justincc)2011-10-242-5/+9
* Get UUIDGatherer to scan notecards in the graph for asset uuids.Justin Clark-Casey (justincc)2011-10-222-5/+6
* refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)2011-10-171-2/+2
* move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...Justin Clark-Casey (justincc)2011-10-151-5/+0
* fetch physical_prim switch from [Startup] config from inside scene, as is don...Justin Clark-Casey (justincc)2011-10-151-5/+2
* Restore [Startup] physical_prim flag which can stop any prims being subject t...Justin Clark-Casey (justincc)2011-10-151-0/+6
* refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)2011-10-141-1/+8
* Get rid of some traces of the old pre-ROBUST grid architecture configJustin Clark-Casey (justincc)2011-10-122-38/+0
* flip master version up to 0.7.3Justin Clark-Casey (justincc)2011-10-071-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-031-2/+1
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| * Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-2/+1
* | Remove vestigal RegionStatus.SlaveScene.Justin Clark-Casey (justincc)2011-10-031-3/+0
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* Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...Justin Clark-Casey (justincc)2011-09-301-1/+1
* Added a setting to [Startup] section of config that will allow the simulator ...Kevin Houlihan & Michelle Argus2011-09-242-21/+51
* Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-232-0/+3
* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-1/+1
* Updated some variables to be closer to the coding standards (and easier to un...Kevin Houlihan2011-09-161-91/+88
* Passwords could be revealed in console by pressing backspace.Kevin Houlihan2011-09-161-1/+4
* In an object return message, send a null-terminated empty string in binary bu...Justin Clark-Casey (justincc)2011-09-131-2/+40
* lock AvatarAppearance.m_attachments when we use itJustin Clark-Casey (justincc)2011-09-121-33/+58
* lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)2011-09-101-1/+0
* In SetAttachment, if the existing attachment has no asset id then carry on ra...Justin Clark-Casey (justincc)2011-09-062-3/+34
* Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2011-09-061-4/+10
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-032-3/+14
* If a FireAndForget thread terminates with an exception, then catch and log ra...Justin Clark-Casey (justincc)2011-08-311-1/+15
* add Name property to ISceneEntityJustin Clark-Casey (justincc)2011-08-301-0/+1
* refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-301-1/+1
* Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2011-08-301-2/+5
* Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...Robert Adams2011-08-281-0/+61
* read m_rpcHandlersKeepAlive under appropriate lockJustin Clark-Casey (justincc)2011-08-221-2/+4