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path: root/OpenSim/Framework/Watchdog.cs (follow)
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* Take watchdog alarm calling back outside the m_threads lock.Justin Clark-Casey (justincc)2012-02-241-3/+16
* Rename Watchdog.GetThreads() to GetThreadsInfo() to reflect what it actually ...Justin Clark-Casey (justincc)2012-02-241-1/+1
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-17/+40
* fix build break on UserManagementModule.Justin Clark-Casey (justincc)2011-11-151-4/+7
* Add number of milliseconds since last update to "show threads"Justin Clark-Casey (justincc)2011-11-151-1/+11
* doh - correct build breakJustin Clark-Casey (justincc)2011-11-121-6/+7
* Add threads to the watchdog thread list before we start them.Justin Clark-Casey (justincc)2011-11-121-5/+5
* Restart the event queue worker threads that I accidentally disabled earlier t...Justin Clark-Casey (justincc)2011-10-251-2/+2
* In Watchdog, add ability to specific timeout for a thread.Justin Clark-Casey (justincc)2011-10-251-16/+56
* Add m_threads dictionary locking to Watchdog.GetThreads()Justin Clark-Casey (justincc)2011-10-251-1/+2
* Add "threads abort <thread-id>" simulator console command that allows us to a...Justin Clark-Casey (justincc)2011-10-251-2/+23
* Fix "show threads" to show threads now being managed by OpenSim.Framework.Wat...Justin Clark-Casey (justincc)2010-09-141-2/+12
* * Changed the watchdog timer to improve the speed of UpdateThread(), only tra...John Hurliman2009-10-261-30/+30
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman2009-10-221-0/+183