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path: root/OpenSim/Framework/PermissionsUtil.cs (follow)
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* having the file open then let PermissionsToString know about ExportUbitUmarov2017-04-301-0/+2
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* save some nanoseconds if unfolding will not change anything ( export default ↵UbitUmarov2017-04-301-2/+2
| | | | mks it rare, but looks nice)
* remove a redundant operationUbitUmarov2017-04-301-2/+0
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* update folded permitions if taking from world, or after unfoldUbitUmarov2017-04-291-6/+22
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* recover PermissionsUtil.ApplyFoldedPermissions (well my version). its use ↵UbitUmarov2017-04-291-0/+32
| | | | easys code readability
* Fix errors introduced by incomplete understanding of what folded perms areMelanie Thielker2017-01-061-19/+0
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* dont assume that all zero folded perms are to ignore ( coerence with oldUbitUmarov2014-08-051-2/+2
| | | | code in avn-current )
* Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz2014-01-101-0/+19
| | | | its main permissions
* Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz2014-01-101-0/+68
when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)