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path: root/OpenSim/Framework/PacketPool.cs (follow)
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* refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Lin...Justin Clark-Casey (justincc)2012-10-051-247/+0
* In the packetpool, if we encounter a data block that somehow wasn't retrieved...Justin Clark-Casey (justincc)2011-07-311-6/+11
* Limit the number of packet data blocks to 50, as packets are already limitedMelanie2009-09-301-1/+2
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* Implement an ingenious solution to pacekt pool performance suggested byMelanie Thielker2009-05-081-20/+10
* Add copyright header. Formatting cleanup. Ignore some generated files.Jeff Ames2009-05-051-1/+1
* Numerous packet improvements.Melanie Thielker2009-05-021-44/+60
* Also add these packet to the list of packets to be recycled. No enabledMelanie Thielker2009-05-021-0/+2
* Fix the issue that stopped the packet pool from working. Add a mechanismMelanie Thielker2009-05-021-0/+66
* Avoid NRE if client sends unrecognized packet type.Jeff Ames2009-03-031-1/+8
* * Replace manually zeroing with Array.Clear(). Thanks cmickeybJustin Clarke Casey2008-12-171-3/+1
* * Apply a modified version of the part of http://opensimulator.org/mantis/vie...Justin Clarke Casey2008-10-131-1/+1
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-121-2/+2
* Add one more check for key presenceMelanie Thielker2008-10-121-1/+1
* * Removed a lock in a high performance section of OpenSim, in cases when it i...Adam Frisby2008-10-121-0/+3
* * Small fix for when PacketPool is disabled to prevent it from crashing immed...Adam Frisby2008-10-121-1/+1
* LLUDP Client ViewAdam Frisby2008-10-121-22/+32
* Implement proper persistence of the following prim properties:Melanie Thielker2008-09-081-0/+4
* * minor: just minor doc and tidy upJustin Clarke Casey2008-09-071-0/+4
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-5/+7
* Patch #9160Melanie Thielker2008-08-081-40/+1
* More formatting cleanup.Jeff Ames2008-05-141-1/+1
* Formatting cleanup.Jeff Ames2008-05-141-1/+1
* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-2/+2
* * Spring cleaning.Adam Frisby2008-04-291-39/+37
* * Optimised using statements and namespace references across entire project (...Adam Frisby2008-04-211-7/+8
* Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the pac...MW2008-03-201-1/+2
* Formatting cleanup.Jeff Ames2008-03-181-10/+10
* Formatting cleanup.Jeff Ames2008-03-181-26/+26
* * Removed more compiler warnings, dead code, etc.Adam Frisby2008-03-051-0/+2
* Merged 3Di code that provides scene and avatar serialization, and plugin supp...Johan Berntsson2008-03-041-43/+61
* Whitespace cleanup.Jeff Ames2008-01-101-3/+3
* Packet recycling has been temporarily disabled to avoid the performance probl...Johan Berntsson2008-01-031-0/+5
* Fixed buffer overrun bug in ZeroDecodeCommandJohan Berntsson2008-01-021-2/+23
* * Fixed an issue where the PacketPool would ZeroDecodeCommand into a too smal...lbsa712008-01-021-1/+2
* Patch from Johan: LibSL updated to the latest revision (1568) and all packets...Adam Johnson2007-12-281-0/+131