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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-8/+8
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* * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were ↵John Hurliman2009-10-201-1/+1
| | | | | | based on something that could change * Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Fixes Location == Location, and Location != LocationTeravus Ovares2008-11-281-0/+10
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* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-191-1/+1
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-191-1/+1
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-171-1/+1
| | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-1/+1
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Add copyright notices.Jeff Ames2008-05-201-2/+29
| | | | | Fix spelling typo (Thanks ChrisDown for pointing this out)
* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-031-1/+2
| | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
* * Refactored ClientView into LLClientView. Removed all direct references to ↵Adam Frisby2008-05-021-5/+11
| | | | | | | | | UDPServer and replaced with IClientNetworkServer. * This should, in theory, let us make new servers with different protocols very easily (rather than the challenge we would have faced before). * BREAKS LoadBalancing module for the moment. * Commit 1/3 - Please dont attempt to update to this revision until all 3 are in.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-64/+64
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* * Missed a file in previous commit. Sorry!Adam Frisby2008-04-291-0/+65