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* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-041-0/+2
| | | | | | | appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
* Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker2009-04-301-1/+1
| | | | | | | | avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
* Add PlacesQuery packetMelanie Thielker2009-04-201-0/+3
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* Correctly flag group owned prims in the land prim listMelanie Thielker2009-04-161-1/+1
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* Fix build break and change some groups interfacesMelanie Thielker2009-04-161-1/+1
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-0/+3
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* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-141-0/+1
| | | | | | avatar interests update.
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-1/+4
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-071-0/+4
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz2009-04-041-0/+1
| | | | | First part of Mantis #964, the necessary clouds image will follow separately.
* Preliminary work to support ObjectSpin* packets when user invokes CTRL / ↵nlin2009-04-041-0/+4
| | | | | | | | | SHIFT / MOUSE DRAG on a physical object Addresses Mantis #3381
* Add PickInfoReply packet.Melanie Thielker2009-03-301-0/+2
| | | | | | Fixes Mantis #3324
* Change the client API to use GridInstantMessage for the "last mile" of IMMelanie Thielker2009-03-291-5/+1
| | | | | | | sending. With this change, all methods that handle IM now use GridInstantMessage rather than individual parameters.
* Finish the offline IM module (still needs a server). Add rudimentaryMelanie Thielker2009-03-291-0/+1
| | | | | | | support for the mute list (no functionality yet, but allows the RetrieveInstantMessages event to fire now).
* Add mute list request event and dummy responseMelanie Thielker2009-03-281-0/+5
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* * Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility ↵Teravus Ovares2009-03-281-1/+1
| | | | | | | with LibOMV based clients. * Modifies the IClientAPI! So client stacks will need to be modified!
* Add the events needed for profiles.Melanie Thielker2009-03-271-0/+9
| | | | | | Fixes Mantis #3324
* Remove a hardcoded flow/dependency on the money module from LLCLientViewMelanie Thielker2009-03-271-0/+2
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* Thank you, mcortez, for a patch that fixes a number of long standingMelanie Thielker2009-03-131-0/+9
| | | | | | | issues with the sun module. Fixes Mantis #3295
* Plumb in the RetrieveInstantMessages event that is sent by the viewerMelanie Thielker2009-02-261-0/+3
| | | | | | when it is ready to receive offline IM
* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-191-1/+1
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker2009-02-171-1/+1
| | | | | | | | and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
* * Change SendBulkUpdateInventory from two methods to one which accepts an ↵Justin Clarke Casey2009-02-111-11/+7
| | | | InventoryNode
* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-161-1/+6
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* * Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey2009-01-121-10/+20
| | | | matches the existing Stop() and Restart() methods)
* Finish dwell sending, adding the forgotten method body.Melanie Thielker2009-01-091-1/+8
| | | | | | | Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
* Plumb the remaining dwell packetsMelanie Thielker2009-01-031-0/+6
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* Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker2008-12-251-0/+5
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* Plumb in EventNotification* and EventGodDeleteMelanie Thielker2008-12-231-0/+8
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* Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker2008-12-231-0/+15
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* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-231-4/+2
| | | | code in the SoundModule
* * Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares2008-12-211-3/+3
| | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
* * Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey2008-12-171-1/+1
| | | | | | | | | is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
* Plumb the TP-Sending packetsMelanie Thielker2008-12-141-0/+6
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* * Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey2008-12-041-0/+7
| | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
* Revert justincc's try to change the licence char-by-char AGAIN!!! :PHomer Horwitz2008-11-291-1/+1
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* * refactor: Replace derez destiation magic numbers with an enumerationJustin Clarke Casey2008-11-281-3/+2
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* Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-271-0/+2
| | | | | | | | | | | | | | Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.
* First stage group permissions plumbingMelanie Thielker2008-11-221-0/+2
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* Plumb in the list if user IDs to the land module to allow selectionMelanie Thielker2008-11-211-1/+1
| | | | | | of objects by owner name
* Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke2008-11-191-0/+4
| | | | | | Implementing "Play sound inworld". Currently a WIP .
* Make newly created prims be the correct groupMelanie Thielker2008-11-171-1/+1
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* Remove a redundant parameterMelanie Thielker2008-11-161-1/+1
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* Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker2008-11-161-6/+1
| | | | | | fromAgentSession field.
* * Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares2008-11-141-0/+6
| | | | | | | using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
* More groups plumbingMelanie Thielker2008-11-141-0/+6
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* Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker2008-11-111-2/+2
| | | | | | every user's HUD
* Allow gods to terraform without limits. Respect the Allow Others ToMelanie Thielker2008-11-111-1/+1
| | | | | | Terraform flag in land.
* * Commit allows downloading of the .raw terrain from the estate tools.Teravus Ovares2008-11-101-0/+6
| | | | | | | * Implements the SendInitiateDownload method in IClientAPI * Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list. * It then tells the client to download the file and the client initiates an Xfer request.
* Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker2008-11-091-2/+2
| | | | | | | It is required by group IM and also for a proper implementation of item give, group notice attachments and offline IM.