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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-3/+3
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * remove redundant sync locking in AssetServerBase since this is already ↵Justin Clarke Casey2008-07-071-1/+1
| | | | being done by the lower database layers
* * Cache knowledge in the region server that the asset service has reported ↵Justin Clarke Casey2008-05-161-1/+2
| | | | | | | | an asset to be missing * This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
* * Removing unnecessary LLUUID.Zero check from AssetCacheJustin Clarke Casey2008-05-161-2/+5
| | | | | | * This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
* * Spring cleaning.Adam Frisby2008-04-291-2/+2
| | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-2/+0
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+26
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* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-201-1/+11
| | | | | | | * This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-281-6/+0
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* * Optimized usingslbsa712007-12-271-1/+1
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * ARequest changed name to AssetRequest and moved to own file.lbsa712007-12-141-6/+0
| | | | | | * The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW2007-11-011-1/+1
| | | | fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-311-0/+69