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path: root/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs (follow)
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* Sculpted Prims should now work. MW2007-07-181-1/+5
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* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-181-1/+1
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* * Added a FileSystemObject to SimpleApplbsa712007-07-181-28/+46
| | | | | | * Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
* changed to native line ending encodingSean Dague2007-07-161-109/+109
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* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-0/+2
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* Changed simpleApp to use basic physics.MW2007-07-131-0/+5
| | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
* inlined packet deserializationlbsa712007-07-131-29/+0
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* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-1/+30
| | | | instead - w00t!
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-0/+1
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-5/+0
| | | | | * added some licensing info
* Just committing this because I want my commit to be on the front page of ↵MW2007-07-011-2/+3
| | | | www.opensimulator.org rather than lbsa71's being there.
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-3/+2
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+106
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.