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path: root/OpenSim/Framework/General/Types/ParcelData.cs (follow)
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-161-120/+0
| | | | | *Added missing files (I hope)
* changed to native line ending encodingSean Dague2007-07-161-120/+120
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-0/+2
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* *Added support for simwide area and simwide prim count for parcelsmingchen2007-07-141-3/+5
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* *Added support for prim counting on parcelsmingchen2007-07-141-0/+4
| | | | | | **No restrictions yet in place, or total prim count
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-131-2/+2
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby2007-07-131-1/+1
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* * Default parcel flags now allow flying, landmark creation, object entry, ↵Adam Frisby2007-07-131-1/+1
| | | | deeding to group, terraforming, object creation and outside scripts.
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-6/+3
| | | | | * added some licensing info
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+115
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.