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authormingchen2007-07-16 01:25:16 +0000
committermingchen2007-07-16 01:25:16 +0000
commit7f10179129d4b5ac4ae5c05ff8598f569b8e6412 (patch)
treeb5a6eac77699fd1857085aedcecf8732db7a0ebd /OpenSim/Framework/General/Types/ParcelData.cs
parentCouple of small changes to NPC test character. (diff)
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*Fixed bug that incorrectly tabulated 'others' prims on a parcel
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
Diffstat (limited to 'OpenSim/Framework/General/Types/ParcelData.cs')
-rw-r--r--OpenSim/Framework/General/Types/ParcelData.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/Types/ParcelData.cs b/OpenSim/Framework/General/Types/ParcelData.cs
index 80b9b64..17de655 100644
--- a/OpenSim/Framework/General/Types/ParcelData.cs
+++ b/OpenSim/Framework/General/Types/ParcelData.cs
@@ -49,6 +49,7 @@ namespace OpenSim.Framework.Types
49 public int groupPrims = 0; 49 public int groupPrims = 0;
50 public int otherPrims = 0; 50 public int otherPrims = 0;
51 public int ownerPrims = 0; 51 public int ownerPrims = 0;
52 public int selectedPrims = 0;
52 public int simwidePrims = 0; 53 public int simwidePrims = 0;
53 public int simwideArea = 0; 54 public int simwideArea = 0;
54 public int salePrice = 0; //Unemeplemented. Parcels price. 55 public int salePrice = 0; //Unemeplemented. Parcels price.
@@ -90,6 +91,7 @@ namespace OpenSim.Framework.Types
90 parcelData.groupPrims = this.groupPrims; 91 parcelData.groupPrims = this.groupPrims;
91 parcelData.otherPrims = this.otherPrims; 92 parcelData.otherPrims = this.otherPrims;
92 parcelData.ownerPrims = this.ownerPrims; 93 parcelData.ownerPrims = this.ownerPrims;
94 parcelData.selectedPrims = this.selectedPrims;
93 parcelData.isGroupOwned = this.isGroupOwned; 95 parcelData.isGroupOwned = this.isGroupOwned;
94 parcelData.localID = this.localID; 96 parcelData.localID = this.localID;
95 parcelData.landingType = this.landingType; 97 parcelData.landingType = this.landingType;