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path: root/OpenSim/Framework/General/Types/AgentWearable.cs (follow)
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* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-72/+0
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-291-0/+6
| | | | | | | * Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW2007-07-271-2/+8
| | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
* More work on inventory and opensim library.MW2007-07-261-1/+4
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW2007-07-251-1/+1
| | | | into asset format and add that.
* changed to native line ending encodingSean Dague2007-07-161-57/+57
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-3/+0
| | | | | * added some licensing info
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+60
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.