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* * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712007-09-251-0/+5
| | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
* * Moved SendLogoutPacket back to IClientAPI.lbsa712007-09-181-0/+1
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* * Yet some more connectivity restructuringlbsa712007-09-181-0/+9
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Handlerized ViewerEffectlbsa712007-09-181-1/+3
| | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
* * Replaced usage of ClientView with IClientAPIlbsa712007-09-181-0/+2
| | | | | * Some propertification and hideousness of fields.
* fixing me some line endingsSean Dague2007-09-171-17/+17
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* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-1/+1
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2007-09-131-0/+1
| | | | various verbosity
* mass update of urls in source code to new websiteSean Dague2007-09-104-4/+4
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* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-102-2/+20
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-091-0/+1
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-081-1/+1
| | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
* Various small changes (some likely to be removed again soon)MW2007-08-291-1/+1
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* Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW2007-08-262-2/+2
| | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW2007-08-221-0/+2
| | | | script in a primitive is deleted.
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW2007-08-221-0/+2
| | | | can get ref to the SceneObjectPart/ IScriptHost.
* Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW2007-08-221-0/+2
| | | | scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
* Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW2007-08-211-0/+2
| | | | subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
* Can now turn on/off server side permission checking (on prim editing etc) ↵MW2007-08-211-0/+2
| | | | | | | from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
* Instant Messages between users in the same region should actually now work.MW2007-08-201-2/+2
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* small clean up.MW2007-08-191-0/+3
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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-191-0/+8
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-1/+2
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-151-0/+1
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-151-0/+5
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* Few small fixesMW2007-08-101-3/+3
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* Some cleaning up and removed a few old files no longer in use.MW2007-08-102-110/+0
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-091-2/+2
| | | | of enabling the new SceneObject classes.
* * Now we have boxes. Yay!lbsa712007-08-061-2/+1
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-011-0/+1
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* added OnDisconnectUser event to required classesSean Dague2007-07-301-0/+2
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* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-291-1/+1
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* You should now see the correct Avatar for other users, including their ↵MW2007-07-281-0/+1
| | | | | | | clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
* A few changes so that the number of warnings is less but without deleting ↵MW2007-07-271-1/+0
| | | | | | | | everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
* More work on inventory and opensim library.MW2007-07-261-0/+5
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* * Started renaming world to Scenelbsa712007-07-262-2/+2
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* * Users doing terraforming should see updates instantly now.Adam Frisby2007-07-241-1/+1
| | | | | * Other viewers in the sim will see updates no more than once every 5 seconds.
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-2/+5
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* Some work on Inventory (not yet finished or enabled)MW2007-07-191-2/+11
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* Added some Alert methods to Scene , and a console command handler. So from ↵MW2007-07-191-1/+2
| | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
* *Removed files that were no longer important and prevented compilemingchen2007-07-183-150/+0
| | | | | *Should compile now!
* A script/custom application should be able to add a particle system to a ↵MW2007-07-181-2/+2
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-181-0/+2
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* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-181-2/+0
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-162-9/+9
| | | | | *Added missing files (I hope)
* changed to native line ending encodingSean Dague2007-07-169-604/+604
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-2/+4
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-151-1/+3
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* * Marked old terrain methods as obsolete.Adam Frisby2007-07-151-0/+2
| | | | | * Missed an item using the old local storage.
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-131-3/+2
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd