Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | A script/custom application should be able to add a particle system to a ↵ | MW | 2007-07-18 | 1 | -2/+2 |
| | | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl. | ||||
* | Sculpted Prims should now work. | MW | 2007-07-18 | 1 | -0/+2 |
| | |||||
* | More testing some ideas, to find best method for SceneObject Primitive classes. | MW | 2007-07-18 | 1 | -2/+0 |
| | |||||
* | *Renamed everything Parcels and ParcelData to Land and LandData | mingchen | 2007-07-16 | 1 | -1/+1 |
| | | | | | *Added missing files (I hope) | ||||
* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 1 | -195/+195 |
| | |||||
* | *Fixed bug that incorrectly tabulated 'others' prims on a parcel | mingchen | 2007-07-16 | 1 | -2/+4 |
| | | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count | ||||
* | *Added support for the "show" button that highlights objects over the ↵ | mingchen | 2007-07-15 | 1 | -1/+3 |
| | | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object) | ||||
* | *Moved the OnSignificantClientMovement event to ScenePresence. | mingchen | 2007-07-13 | 1 | -3/+2 |
| | | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd | ||||
* | *Reworked parcel joining to work the same way as LL's method. | mingchen | 2007-07-13 | 1 | -0/+6 |
| | | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters. | ||||
* | * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵ | lbsa71 | 2007-07-13 | 1 | -1/+2 |
| | | | | instead - w00t! | ||||
* | * Moved SendNameReply to ClientView | lbsa71 | 2007-07-13 | 1 | -0/+1 |
| | | | | | | * Removed unused LoginService * Minor renames on BinaryStreamHandler | ||||
* | *Parcel and estate support fully restored into Sugilite | mingchen | 2007-07-12 | 1 | -1/+1 |
| | | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates | ||||
* | Next time maybe I should check it still compiles before committing. | MW | 2007-07-12 | 1 | -1/+1 |
| | |||||
* | Fixed a number of bugs in the local InstantMessage handling, sending ↵ | MW | 2007-07-12 | 1 | -1/+1 |
| | | | | InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages. | ||||
* | Cleaning up some of the CAPS functions, Asset uploads now use the new ↵ | MW | 2007-07-12 | 1 | -2/+2 |
| | | | | LLSDStreamhandler system. | ||||
* | More work on UserProfile and inventory cache (still currently not enabled). | MW | 2007-07-11 | 1 | -0/+4 |
| | | | | | Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims. | ||||
* | * Applying dalien's patches from bug#177 and #179 | Adam Frisby | 2007-07-11 | 1 | -0/+2 |
| | |||||
* | Re-applied dalien patch (#175) and included bin\data with avataranimations.xml | lbsa71 | 2007-07-09 | 1 | -0/+1 |
| | |||||
* | Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. | MW | 2007-07-09 | 1 | -3/+3 |
| | | | | | Disabled CAPS asset uploading as it seems it now crashes the server. | ||||
* | * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵ | Adam Frisby | 2007-07-09 | 1 | -0/+2 |
| | | | | could be done so. In practice, more work needs to be done. | ||||
* | * reverted rev 1200 waiting for info re animations.xml | lbsa71 | 2007-07-08 | 1 | -1/+0 |
| | |||||
* | Applied animations patch (#175) submitted by dalien | lbsa71 | 2007-07-08 | 1 | -0/+1 |
| | |||||
* | * Added instant message support for the local region. Grid support forthcoming. | Adam Frisby | 2007-07-08 | 1 | -0/+3 |
| | |||||
* | A bit more work on Building tools/support. | MW | 2007-07-04 | 1 | -0/+3 |
| | | | | | updated Axiom.MathLib.dll. | ||||
* | Today's work on Building support/tools. Think I am slowly getting there. | MW | 2007-07-03 | 1 | -0/+2 |
| | |||||
* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 1 | -4/+1 |
| | | | | | * added some licensing info | ||||
* | More work on SceneObject/Primitive and building (Linking is a work in ↵ | MW | 2007-07-01 | 1 | -2/+2 |
| | | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow. | ||||
* | Can change the name and description of a prim. | MW | 2007-07-01 | 1 | -0/+3 |
| | |||||
* | Started change to having SceneObject and then that having child Primitives ↵ | MW | 2007-07-01 | 1 | -0/+2 |
| | | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | ||||
* | MAJOR IP RESTRUCTURING | lbsa71 | 2007-07-01 | 1 | -3/+4 |
| | | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division | ||||
* | *Added UUIDNameRequest packet support (untested, but should work -- at least ↵ | mingchen | 2007-06-28 | 1 | -0/+4 |
| | | | | | | | in sandbox mode) *Various small renamings | ||||
* | Some work on restructuring the namespaces / project names. Note this doesn't ↵ | MW | 2007-06-27 | 1 | -0/+160 |
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. |