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authorMW2007-07-01 17:26:33 +0000
committerMW2007-07-01 17:26:33 +0000
commit9800c05c1b3c7804466d6f3a9c38a739156625fd (patch)
treed4776d600e2ca547214ac3dcf2f4a0407e28ac5e /OpenSim/Framework/General/Interfaces/IClientAPI.cs
parent* now saves ExternalHostName in config (diff)
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to 'OpenSim/Framework/General/Interfaces/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/General/Interfaces/IClientAPI.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
index ea4c5c9..9c112ae 100644
--- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs
+++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
@@ -160,6 +160,8 @@ namespace OpenSim.Framework.Interfaces
160 void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint); 160 void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
161 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID , uint flags); 161 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID , uint flags);
162 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags); 162 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags);
163 void SendPrimitiveToClient2(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID);
164 void SendPrimitiveToClient2(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID);
163 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation); 165 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
164 } 166 }
165} 167}