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* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-151-0/+32
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* Minor cleanupJeff Ames2007-12-132-18/+13
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-105-10/+10
| | | | notice of doom
* From Justin Casey (IBM)Sean Dague2007-12-091-1/+1
| | | | | | | | | | | | This corrects an off by one mistake in my previous patch - with this patch the user root inventory folder should once again be correctly returned under sqlite. This was done correctly for mysql and mssql, my only (feeble) defence is that with sqlite the code was a little different and I was eliminating clauses rather than slightly modifying them.
* This patch fixes mantis 105. Basically, it stops the index exception whenSean Dague2007-12-081-19/+8
| | | | | | | | | no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)
* * Fixed a bug in my 'user already logged in' fix that could cause a null ↵Teravus Ovares2007-11-301-2/+4
| | | | reference exception.
* * Here's the issue, on log-off, the routine sets up a null useragent member ↵Teravus Ovares2007-11-301-1/+21
| | | | and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
* fixed duplicate login in standalone mode (mostly untested in grid mode)Jeff Ames2007-11-291-3/+3
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* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-132-1/+63
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* * Optimized usingslbsa712007-10-307-384/+458
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-294-7/+7
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2007-10-221-1/+1
| | | | groups. :)
* * Some asset loading refactoringlbsa712007-10-171-9/+12
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* Renamed SimProfileData to RegionProfileDataTleiades Hax2007-10-172-10/+10
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* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+29
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-1/+22
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* Applied patch 485, inventory patch from tleiades (thanks again).MW2007-10-082-4/+27
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* Applied Patch 473, Inventory Patch from Tleiades (many thanks).MW2007-10-061-14/+74
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* * So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712007-10-051-51/+51
| | | | of things. Reverting 2056.
* * UserProfileData meets code conventionslbsa712007-10-051-51/+51
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* == The "right name and place" commit ==lbsa712007-10-051-0/+1
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa712007-10-021-7/+1
| | | | | | | * Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
* revert working getInventoryFolder function because this seemsSean Dague2007-10-011-6/+13
| | | | | | to break multi region environments.
* negative code checkin. All these functions are in the baseSean Dague2007-09-281-162/+1
| | | | | | class which we get for free now.
* implement getInventoryItem and getInventoryFolder (notSean Dague2007-09-281-5/+15
| | | | | | sure why these weren't implemented previously)
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-37/+34
| | | | Tleiades patch 444 and 445.
* oops, I broke the build. Fixed nowSean Dague2007-09-271-3/+3
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* implement something in sqlite inventory that wasn't beforeSean Dague2007-09-271-3/+7
| | | | | | not sure how we missed this function
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-31/+30
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Renamed methods on IUserDatalbsa712007-09-241-17/+17
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* * A feeble attempt at adding Grid db support to SQLite, just adding some ↵lbsa712007-09-192-3/+69
| | | | code based on User db. Nothing hot-wired though.
* put some locking around user access, which should help withSean Dague2007-09-151-45/+53
| | | | | | the exception dalien found during crash-a-thon
* move the locks closer to the data, sqlite for assets now works like a champSean Dague2007-09-111-31/+34
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* add DeleteAssetSean Dague2007-09-111-10/+14
| | | | | | | this also moves commit points around a bit for debuging, though this will change back now the MW has worked out synchronization
* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-102-1/+24
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* mass update of urls in source code to new websiteSean Dague2007-09-105-5/+5
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* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-3/+19
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* added SQLiteAssetData class first pass. This should work,Sean Dague2007-09-071-0/+237
| | | | | | | but it will current store local and temporary assets as well. Will fix that later.
* factor out common methods to SQLiteBaseSean Dague2007-09-072-169/+231
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* remove debugging statementSean Dague2007-08-301-1/+1
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* some changes which get us closer to Sqlite storage for usersSean Dague2007-08-281-3/+6
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* Ensure that UserProfileData doesn't pass down null values. Sean Dague2007-08-281-18/+25
| | | | | | These cause some issues with the ADO.NET mapping
* sqlite is storing now, uint64 makes things "interesting".Sean Dague2007-08-281-7/+8
| | | | | | however lookup isn't working
* added some more types that will be neededSean Dague2007-08-281-2/+14
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* sqlite user datastore "should" be functionally completeSean Dague2007-08-281-115/+74
| | | | | | | with this checkin, though it's not tested. Will do that tommorrow.
* first pass implementation of sqlite storage for user data. ThisSean Dague2007-08-271-0/+705
| | | | | | | isn't functional enough to use yet, but does compile. Should be ready for testing in another day or so.
* it helps to actually call TestTables to get the new tables createdSean Dague2007-08-241-0/+2
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* updated SQLite Inventory to newer model data definition,Sean Dague2007-08-241-485/+644
| | | | | | and add automatic generating of the inventory table
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-0/+17
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-141-4/+71
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).