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authorMW2007-08-16 16:31:32 +0000
committerMW2007-08-16 16:31:32 +0000
commit531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch)
tree6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Framework/Data.SQLite
parentI will get it right, honestly! (diff)
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Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to 'OpenSim/Framework/Data.SQLite')
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
index 045fbee..fe494fb 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
@@ -447,6 +447,23 @@ namespace OpenSim.Framework.Data.SQLite
447 } 447 }
448 448
449 /// <summary> 449 /// <summary>
450 ///
451 /// </summary>
452 /// <param name="item"></param>
453 public void deleteInventoryItem(InventoryItemBase item)
454 {
455 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
456
457 DataRow inventoryRow = inventoryItemTable.Rows.Find(item.inventoryID);
458 if (inventoryRow != null)
459 {
460 inventoryRow.Delete();
461 }
462
463 this.invItemsDa.Update(ds, "inventoryitems");
464 }
465
466 /// <summary>
450 /// Adds a new folder specified by folder 467 /// Adds a new folder specified by folder
451 /// </summary> 468 /// </summary>
452 /// <param name="folder">The inventory folder</param> 469 /// <param name="folder">The inventory folder</param>