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* * Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2007-10-221-1/+1
| | | | groups. :)
* * Some asset loading refactoringlbsa712007-10-171-9/+12
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* Renamed SimProfileData to RegionProfileDataTleiades Hax2007-10-172-10/+10
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* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+29
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-1/+22
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* Applied patch 485, inventory patch from tleiades (thanks again).MW2007-10-082-4/+27
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* Applied Patch 473, Inventory Patch from Tleiades (many thanks).MW2007-10-061-14/+74
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* * So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712007-10-051-51/+51
| | | | of things. Reverting 2056.
* * UserProfileData meets code conventionslbsa712007-10-051-51/+51
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* == The "right name and place" commit ==lbsa712007-10-051-0/+1
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa712007-10-021-7/+1
| | | | | | | * Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
* revert working getInventoryFolder function because this seemsSean Dague2007-10-011-6/+13
| | | | | | to break multi region environments.
* negative code checkin. All these functions are in the baseSean Dague2007-09-281-162/+1
| | | | | | class which we get for free now.
* implement getInventoryItem and getInventoryFolder (notSean Dague2007-09-281-5/+15
| | | | | | sure why these weren't implemented previously)
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-37/+34
| | | | Tleiades patch 444 and 445.
* oops, I broke the build. Fixed nowSean Dague2007-09-271-3/+3
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* implement something in sqlite inventory that wasn't beforeSean Dague2007-09-271-3/+7
| | | | | | not sure how we missed this function
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-31/+30
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Renamed methods on IUserDatalbsa712007-09-241-17/+17
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* * A feeble attempt at adding Grid db support to SQLite, just adding some ↵lbsa712007-09-192-3/+69
| | | | code based on User db. Nothing hot-wired though.
* put some locking around user access, which should help withSean Dague2007-09-151-45/+53
| | | | | | the exception dalien found during crash-a-thon
* move the locks closer to the data, sqlite for assets now works like a champSean Dague2007-09-111-31/+34
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* add DeleteAssetSean Dague2007-09-111-10/+14
| | | | | | | this also moves commit points around a bit for debuging, though this will change back now the MW has worked out synchronization
* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-102-1/+24
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* mass update of urls in source code to new websiteSean Dague2007-09-105-5/+5
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* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-3/+19
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* added SQLiteAssetData class first pass. This should work,Sean Dague2007-09-071-0/+237
| | | | | | | but it will current store local and temporary assets as well. Will fix that later.
* factor out common methods to SQLiteBaseSean Dague2007-09-072-169/+231
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* remove debugging statementSean Dague2007-08-301-1/+1
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* some changes which get us closer to Sqlite storage for usersSean Dague2007-08-281-3/+6
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* Ensure that UserProfileData doesn't pass down null values. Sean Dague2007-08-281-18/+25
| | | | | | These cause some issues with the ADO.NET mapping
* sqlite is storing now, uint64 makes things "interesting".Sean Dague2007-08-281-7/+8
| | | | | | however lookup isn't working
* added some more types that will be neededSean Dague2007-08-281-2/+14
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* sqlite user datastore "should" be functionally completeSean Dague2007-08-281-115/+74
| | | | | | | with this checkin, though it's not tested. Will do that tommorrow.
* first pass implementation of sqlite storage for user data. ThisSean Dague2007-08-271-0/+705
| | | | | | | isn't functional enough to use yet, but does compile. Should be ready for testing in another day or so.
* it helps to actually call TestTables to get the new tables createdSean Dague2007-08-241-0/+2
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* updated SQLite Inventory to newer model data definition,Sean Dague2007-08-241-485/+644
| | | | | | and add automatic generating of the inventory table
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-0/+17
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-141-4/+71
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-141-0/+401
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* changed to native line ending encodingSean Dague2007-07-163-436/+436
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* * By popular demand, all generated build files are now deleted. Somebody ↵lbsa712007-07-082-152/+0
| | | | should make sure the wiki is updated.
* (no commit message)lbsa712007-07-082-7/+5
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* * Updating prebuildAdam Frisby2007-07-082-3/+3
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* *Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)mingchen2007-07-052-3/+3
| | | | | | *Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login *Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-033-17/+14
| | | | | * added some licensing info
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-013-4/+4
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* *Deleted Logger.cs from OpenSim.Frameworkmingchen2007-06-292-3/+3
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* * Removed J# language support because it has issues with Mono.Adam Frisby2007-06-282-3/+3
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* *Master User is now set upmingchen2007-06-282-3/+3
| | | | | | *Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xml