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* Combine LureModule and HGLureModule.onefang2019-07-251-1/+1
| | | | Still need to clean up after this, LureModule.cs isn't needed anymore.
* For the "teleport from above" case, do the right thing.onefang2019-07-241-0/+3
| | | | | | | Which includes looking for designated floor prims, which have ^ as the first character of their description. Don't do "teleport from above" when we have proper coords.
* TPs from scripts avoid all that silly raycasting nonsense, just go where we ask.onefang2019-07-211-1/+3
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* Upgrade sim height.onefang2019-05-191-1/+1
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-2/+10
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* Sims are 16 km high now, about the maximum before prim jitter starts getting ↵David Walter Seikel2016-11-071-1/+1
| | | | | | too much. Impy had been modified long ago to 16 km.
* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-1/+10
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* 4096 is used in various places as the maximum height of a region, ↵SignpostMarv2012-09-081-0/+1
| | | | refactoring to be a constant
* Partial rewrite of client IP verification. Not completely finished yet, and ↵Diva Canto2010-08-191-1/+3
| | | | untested. Committing to move to my other computer.
* Fix up the weird Lindenish "setaccess" message. Talk about strange....Melanie2010-01-091-4/+4
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Check in first part of http://opensimulator.org/mantis/view.php?id=2073Justin Clarke Casey2008-09-121-1/+47
| | | | | | | | | * This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At this point, region servers that haven't upgraded past this revision may run into problems * This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong. * Many thanks to tyre for this patch.
* add plywood texture as a constant, as we need it in a couple of placesSean Dague2008-07-171-0/+1
| | | | | | and it's super cryptic to have random UUIDs hanging out.
* *Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2008-05-041-0/+8
| | | | | | | allowed! *Started cleaning up the land module
* * Spring cleaning.Adam Frisby2008-04-291-1/+1
| | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-4/+0
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* * Disabled ancient TerrainEngine.Adam Frisby2008-03-061-0/+1
| | | | | | | * Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
* Added copyright notices.Jeff Ames2008-02-171-0/+28
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* Update svn properties.Jeff Ames2008-02-151-11/+11
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* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-0/+11
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.