| Commit message (Collapse) | Author | Age | Files | Lines |
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Still need to clean up after this, LureModule.cs isn't needed anymore.
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Which includes looking for designated floor prims, which have ^ as the
first character of their description.
Don't do "teleport from above" when we have proper coords.
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too much.
Impy had been modified long ago to 16 km.
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refactoring to be a constant
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untested. Committing to move to my other computer.
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LICENSE.txt.
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* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At
this point, region servers that haven't upgraded past this revision may run into problems
* This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong.
* Many thanks to tyre for this patch.
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and it's super cryptic to have random UUIDs hanging out.
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allowed!
*Started cleaning up the land module
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* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
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(this took a while to run).
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* Enabled new TerrainModule. (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
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* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
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