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path: root/OpenSim/Framework/Communications/Capabilities/LLSDCapsDetails.cs (follow)
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* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-031-52/+0
| | | | | | | * This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations. * CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
* * Committing some voice related caps with hard coded responses so more ↵Teravus Ovares2008-03-251-1/+3
| | | | debugging can occur.
* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented ↵MW2008-03-151-0/+1
| | | | | | | | | the FetchInventoryDescendents CAPS handler. But currently returning empty folder details. So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders. Next part will be to fill in the details of the items in the folders.
* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* * Mother of all commits:Adam Frisby2008-01-151-9/+11
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Optimized usingslbsa712007-12-271-1/+1
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey2007-12-241-1/+1
| | | | | | | | | correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
* "Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵MW2007-12-071-1/+2
| | | | decoding (used by CAPS) works again.
* * Optimized usingslbsa712007-10-301-8/+4
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+29
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* preliminary support for editing notecards and scripts. MW2007-08-141-0/+1
| | | | | Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-011-2/+5
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* mass update of files to have native line endingsSean Dague2007-07-301-18/+18
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* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-0/+18
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.