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path: root/OpenSim/Framework/Communications/Capabilities/LLSD.cs (follow)
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* Minor formatting cleanup.Jeff Ames2008-06-061-1/+1
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* Formatting cleanup.Jeff Ames2008-05-161-13/+13
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* Formatting cleanup.Jeff Ames2008-05-141-1/+1
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* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-011-2/+2
| | | | with namespaces.
* * Converted a large number of ASCII encodings to UTF8.Adam Frisby2008-03-211-1/+1
| | | | | | | * We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* * Optimized usingslbsa712007-12-271-19/+23
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-2/+2
| | | | Works with LibSL rev>1532
* added copyright noticesJeff Ames2007-12-111-1/+29
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* more work on texture downloading.MW2007-12-101-1/+1
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* "Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵MW2007-12-071-0/+648
decoding (used by CAPS) works again.