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* "threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen2008-02-212-0/+2
| | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
* * Eliminate AssetCache.CopyAsset()Justin Clarke Casey2008-02-201-26/+4
| | | | | | | * Resolve a bad logic bug in AssetCache.GetAsset() * This may make some asset related things work better (possibly getting main map images will now be improved).
* * Only count download requests for assets which are not already waiting for ↵Justin Clarke Casey2008-02-201-5/+6
| | | | | | | | | data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
* * Properly guard removal of asset request lists on AssetCache.AssetNotFound ↵Justin Clarke Casey2008-02-202-14/+16
| | | | (my own bug)
* * Remove unused texture dictionaries from AssetCacheJustin Clarke Casey2008-02-202-48/+73
| | | | | | * Add documentation to AssetCache
* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* Report command string on ConsoleBase.RunCommand exceptionJustin Clarke Casey2008-02-201-2/+2
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* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-202-25/+54
| | | | | | | * This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
* * re-enabled AssetNotFound codelbsa712008-02-201-15/+16
| | | | | | * turned script asset fetching asynchronous
* * Fixed xml loading bug (the xml was scheduled for update before added to a ↵lbsa712008-02-201-70/+101
| | | | | | | | scene) * Fixed ClickAction situation on the same note (properties shouldn't cause big changes) * Added some more debug output to AssetCache
* Playing "Name that thread". Adding names and isbackground=true to all ↵Tedd Hansen2008-02-192-0/+2
| | | | threads so it will be easier to debug.
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵MW2008-02-162-1/+7
| | | | | | | CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager!
* Clean up more unnecessary String.Format callsJeff Ames2008-02-135-31/+18
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* * Clean up LIBRARY INVENTORY messagesJustin Clarke Casey2008-02-131-13/+12
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* Commenting and a spelling correctionJustin Clarke Casey2008-02-132-5/+15
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* * Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey2008-02-131-2/+17
| | | | | | * This may or may not help with the memory leak, need to assess
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-132-35/+128
| | | | | | | | * Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others * I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you. * Add/correct comments
* Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey2008-02-121-13/+2
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* * Add missing locking to mysql inventory pluginJustin Clarke Casey2008-02-121-0/+3
| | | | | | * Should resolve mantis 542
* * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and ↵Justin Clarke Casey2008-02-122-13/+31
| | | | | | | | | align classes with file names * Small amount of ndoc * This will probably require a prebuild and nant clean
* Re-enabled Inventory creation of body partsMW2008-02-112-4/+9
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* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-106-10/+10
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* * fixed typo. thanks, nebadon!lbsa712008-02-091-1/+1
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* * Refactored some asset code and in the process uncovered a bug; now, I ↵lbsa712008-02-091-10/+14
| | | | think first transfer of asset should start faster.
* * added count of texture data bytes and asset byteslbsa712008-02-091-6/+18
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* * Added count of temporary assetslbsa712008-02-091-0/+23
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* * added two new commands (for debug/disaster recovery)lbsa712008-02-091-25/+55
| | | | | | | | 'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
* * Change logger to handle [<entry>] where <entry> contains non alphabetic ↵Justin Clarke Casey2008-02-092-6/+6
| | | | | | | | | characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements
* * Stop asset transactions hanging around after they've completedJustin Clarke Casey2008-02-082-11/+79
| | | | | | | * Still not enough to solve the memory leak, though hopefully this is another step on the path * All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
* Still chasing logout memory leak. Putting in small changes and temporary ↵Justin Clarke Casey2008-02-081-5/+12
| | | | light verbosity to this end
* fix the issue found on IRC this morning. The logging call was mistructuredSean Dague2008-02-081-1/+2
| | | | | | | so threw and exception when attempting to log that we missed an asset and were waiting for it.
* Converted logging to use log4net.Jeff Ames2008-02-057-65/+77
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* First part of avatar persistence, currently only really works in standalone ↵MW2008-02-041-0/+2
| | | | | | | | | mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
* * Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit ↵Adam Frisby2008-02-041-1/+1
| | | | below the average maximum MTU of 1500 bytes inc. header. Thanks Alex for reporting this.
* * Default inventory permissions patch (#444), courtesy of alex_carnell -- ↵Adam Frisby2008-02-041-0/+1
| | | | thanks!
* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-311-3/+21
| | | | | | | | | | | | | | | * You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
* * Mother of all commits:Adam Frisby2008-01-153-16/+16
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Whitespace cleanup.Jeff Ames2008-01-101-1/+1
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* * removed another superfluous debug messagelbsa712008-01-091-2/+2
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* dump_assets_to_file=true will now cause the asset to go into a UserAssets ↵Brian McBee2008-01-091-3/+16
| | | | subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
* Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee2008-01-091-32/+35
| | | | Thanks CharlieO!
* * Trying to address TextureSender issueslbsa712008-01-023-32/+32
| | | | | | * The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-021-2/+2
| | | | | This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
* Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey2007-12-311-85/+115
| | | | | | | | | the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
* Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2007-12-311-25/+100
| | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
* Shift default OpenSim library into its own directoryJustin Clarke Casey2007-12-301-1/+1
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* Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey2007-12-291-7/+12
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* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-282-99/+6
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* Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey2007-12-281-3/+3
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* * Optimized usingslbsa712007-12-2711-83/+93
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF