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authorTedd Hansen2008-02-21 10:43:24 +0000
committerTedd Hansen2008-02-21 10:43:24 +0000
commit7102ac77698f4bfd7406d6e8871db7b006c2cae2 (patch)
tree7253775d1a6ae64e2469b1ef79863aaebe83e1d1 /OpenSim/Framework/Communications/Cache
parentRemove a couple compiler warnings. (diff)
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"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs1
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs1
2 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 8f8e362..15b52b0 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -171,6 +171,7 @@ namespace OpenSim.Framework.Communications.Cache
171 m_assetCacheThread.Name = "AssetCacheThread"; 171 m_assetCacheThread.Name = "AssetCacheThread";
172 m_assetCacheThread.IsBackground = true; 172 m_assetCacheThread.IsBackground = true;
173 m_assetCacheThread.Start(); 173 m_assetCacheThread.Start();
174 OpenSim.Framework.ThreadTracker.Add(m_assetCacheThread);
174 } 175 }
175 176
176 /// <summary> 177 /// <summary>
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index a3530bd..cae4231 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -101,6 +101,7 @@ namespace OpenSim.Framework.Communications.Cache
101 m_localAssetServerThread.Name = "LocalAssetServerThread"; 101 m_localAssetServerThread.Name = "LocalAssetServerThread";
102 m_localAssetServerThread.IsBackground = true; 102 m_localAssetServerThread.IsBackground = true;
103 m_localAssetServerThread.Start(); 103 m_localAssetServerThread.Start();
104 OpenSim.Framework.ThreadTracker.Add(m_localAssetServerThread);
104 } 105 }
105 106
106 private void RunRequests() 107 private void RunRequests()