| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Attachments now persist across logouts. Mostly untested.
|
| |
|
| |
|
|
|
|
|
|
| |
repeatedly.
|
|
|
|
|
|
|
|
|
| |
client log off
* This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed).
* However, it should be possible to do much better cleanup on this code in the future
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
occasionally, but are fixed on restart (issue 1919).
This patch introduces the following changes:
1. when a user teleports out of Region A, remove that user's profile
from the Region A user profile cache
2. when a user crosses between regions out of Region A, remove that
user's profile from the Region A user profile cache
3. the user profile cache's session ID member can now be set (written),
and is updated each time a connection with a new avatar is established (ie: a
new avatar enters the region)
4. when a region server looks up a user profile and a cache miss
occurs, fetch the user profile from the user server first instead of
immediately returning null
|
|
|
|
|
|
|
|
| |
an agent is downgraded to a child agent
* since upgrading to a root agent doesn't currently re-retrieve the user profile
|
|
|
|
|
|
|
|
|
|
| |
remote region
* May resolves inventory problems that occur when the user moves between two regions`
* e.g. if the user moves to a second region, adds an inventory item, moves back to the original region then tries to manipulate that item
* Not yet implemented for teleport
|
| |
|
|
|
|
| |
be used for item paths as well
|
| |
|
|
|
|
|
|
| |
* first pass method impl
|
|
|
|
| |
make actual function clearer
|
| |
|
|
|
|
|
|
| |
PluginLoader. Fix issue 1871.
|
| |
|
|
|
|
|
|
| |
"check_auth_session" requests from inventory server to user server.
|
| |
|
|
|
|
| |
OpenSim.ini. Default is to use the new mode.
|
|
|
|
| |
inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service)
|
|
|
|
|
|
| |
Prevent an exception caused by inventory server fetch requests
|
|
|
|
|
|
|
|
|
|
| |
Changes the permissions module to make scripts permissive only when intended
Adds security checks to asset transfers to prevent hacked clients fron
requesting script sources.
Adds security checks to llClientView to verify all aspects of ownership
and permissions for inventory based script retrieval.
|
|
|
|
| |
being done by the lower database layers
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
* Migration should be automatic on sqlite and mysql
* Migration is not automatic on mssql, you will need to drop the invType column manually
* Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
|
|
|
|
|
|
| |
cache. Bandaid until we rethink the caches a bit more.
|
|
|
|
|
|
| |
And reverted CachedUserInfo back to revision 5262.
I don't think most of the inventory problems that people are reporting are due to these, but its easier to deal with one set of potential problems at a time, and I'm not going to get any time in the week to work on this anyway.
|
| |
|
|
|
|
|
|
| |
TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile)
On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
|
|
|
|
|
|
|
|
|
| |
Fixes:
- Wearable icon and name sreset to default on copy/paste
- Cache is not updated when renaming/moving folders
- Partial refactor to make inventory less dependen on AssetBase having a "Name" field
- Add llGiveInventoryList() function
|
| |
|
|
|
|
|
|
|
|
|
|
| |
levels
* This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved
contained items). These will be found and eliminated in subsequent patches.
* Not yet ready for use
|
|
|
|
|
|
| |
* This includes problems such as connection failures and timeouts. It does not include 'asset not found' replies from the asset service.
|
|
|
|
|
|
|
|
| |
level rather than in the GridAssetClient
* this is to enable logging of asset request exceptions soon
|
|
|
|
|
|
| |
to allow the InventoryServer to work with MSSQL..
|
|
|
|
|
|
|
|
| |
clear-assets command is used on the region console
* stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
If a request is made for an asset which is not in the cache yet,
but has already been requested by something else, queue up the
callbacks on that requester instead of swamping the asset server
with multiple requests for the same asset.
|
|
|
|
| |
fully in the region console
|
| |
|
|
|
|
|
|
| |
ref in inventory give and also now causes items to appear
in the correct folders now, no longer in the root folder.
|
| |
|
|
|
|
| |
handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
|
|
|
|
|
|
|
|
| |
an asset to be missing
* This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
|
|
|
|
|
|
| |
* This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
yet received data from the inventory service
* Replaced instead with the system now used by other requests where the fetch request is placed on a queue and service when the data comes in
|