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authorJustin Clarke Casey2008-07-31 17:32:13 +0000
committerJustin Clarke Casey2008-07-31 17:32:13 +0000
commita62b906a7b77340c61c4d3b084c3d950cf5172ba (patch)
treea4a1481357f5387bd0827f1cc5e329b6eea2b325 /OpenSim/Framework/Communications/Cache
parent* refactor: Change CachedUserInfo.HasInventory to HasReceivedInventory to mak... (diff)
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* allow inventory folders to be located by path
* first pass method impl
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs6
-rw-r--r--OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs58
2 files changed, 55 insertions, 9 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index d6e1715..025b934 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Framework.Communications.Cache
64 private readonly UserProfileData m_userProfile; 64 private readonly UserProfileData m_userProfile;
65 65
66 /// <summary> 66 /// <summary>
67 /// Has we received the user's inventory from the inventory service? 67 /// Have we received the user's inventory from the inventory service?
68 /// </summary> 68 /// </summary>
69 public bool HasReceivedInventory { get { return m_hasReceivedInventory; } } 69 public bool HasReceivedInventory { get { return m_hasReceivedInventory; } }
70 private bool m_hasReceivedInventory; 70 private bool m_hasReceivedInventory;
@@ -85,9 +85,9 @@ namespace OpenSim.Framework.Communications.Cache
85 /// </summary> 85 /// </summary>
86 private IDictionary<LLUUID, IList<InventoryFolderImpl>> pendingCategorizationFolders 86 private IDictionary<LLUUID, IList<InventoryFolderImpl>> pendingCategorizationFolders
87 = new Dictionary<LLUUID, IList<InventoryFolderImpl>>(); 87 = new Dictionary<LLUUID, IList<InventoryFolderImpl>>();
88 88
89 private LLUUID m_session_id = LLUUID.Zero;
90 public LLUUID SessionID { get { return m_session_id; } } 89 public LLUUID SessionID { get { return m_session_id; } }
90 private LLUUID m_session_id = LLUUID.Zero;
91 91
92 /// <summary> 92 /// <summary>
93 /// Constructor 93 /// Constructor
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs b/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs
index 0fbc427..b1fdf76 100644
--- a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs
+++ b/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
28using System.Collections.Generic; 29using System.Collections.Generic;
29using libsecondlife; 30using libsecondlife;
30//using System.Reflection; 31//using System.Reflection;
@@ -36,12 +37,22 @@ namespace OpenSim.Framework.Communications.Cache
36 public class InventoryFolderImpl : InventoryFolderBase 37 public class InventoryFolderImpl : InventoryFolderBase
37 { 38 {
38 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 39 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40
41 public static readonly string PATH_DELIMITER = "/";
39 42
40 // Fields 43 /// <summary>
44 /// Items that are contained in this folder
45 /// </summary>
41 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); 46 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
47
48 /// <summary>
49 /// Child folders that are contained in this folder
50 /// </summary>
42 public Dictionary<LLUUID, InventoryFolderImpl> SubFolders = new Dictionary<LLUUID, InventoryFolderImpl>(); 51 public Dictionary<LLUUID, InventoryFolderImpl> SubFolders = new Dictionary<LLUUID, InventoryFolderImpl>();
43 52
44 // Accessors 53 /// <summary>
54 /// The number of child folders
55 /// </summary>
45 public int SubFoldersCount 56 public int SubFoldersCount
46 { 57 {
47 get { return SubFolders.Count; } 58 get { return SubFolders.Count; }
@@ -177,9 +188,7 @@ namespace OpenSim.Framework.Communications.Cache
177 public InventoryFolderImpl FindFolder(LLUUID folderID) 188 public InventoryFolderImpl FindFolder(LLUUID folderID)
178 { 189 {
179 if (folderID == ID) 190 if (folderID == ID)
180 {
181 return this; 191 return this;
182 }
183 192
184 lock (SubFolders) 193 lock (SubFolders)
185 { 194 {
@@ -188,14 +197,51 @@ namespace OpenSim.Framework.Communications.Cache
188 InventoryFolderImpl returnFolder = folder.FindFolder(folderID); 197 InventoryFolderImpl returnFolder = folder.FindFolder(folderID);
189 198
190 if (returnFolder != null) 199 if (returnFolder != null)
191 {
192 return returnFolder; 200 return returnFolder;
193 }
194 } 201 }
195 } 202 }
196 203
197 return null; 204 return null;
198 } 205 }
206
207 /// <summary>
208 /// Find a folder given a PATH_DELIMITOR delimited path.
209 ///
210 /// This method does not handle paths that contain multiple delimitors
211 ///
212 /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
213 /// XPath like expression
214 ///
215 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
216 /// </summary>
217 /// <param name="path">
218 /// The path to the required folder. It this is empty then this folder itself is returned.
219 /// If a folder for the given path is not found, then null is returned.
220 /// </param>
221 /// <returns></returns>
222 public InventoryFolderImpl FindFolderByPath(string path)
223 {
224 if (path == string.Empty)
225 return this;
226
227 int delimitorIndex = path.IndexOf(PATH_DELIMITER);
228 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
229
230 lock (SubFolders)
231 {
232 foreach (InventoryFolderImpl folder in SubFolders.Values)
233 {
234 if (folder.Name == components[0])
235 if (components.Length > 1)
236 return folder.FindFolderByPath(components[1]);
237 else
238 return folder;
239 }
240 }
241
242 // We didn't find a folder with the given name
243 return null;
244 }
199 245
200 /// <summary> 246 /// <summary>
201 /// Return the list of child items in this folder 247 /// Return the list of child items in this folder