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* * Optimized usingslbsa712007-10-3011-405/+362
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-2911-37/+27
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running u...MW2007-10-292-3/+4
* fixed one bug (where the assets we read and created from the OpenSimAssetSet....MW2007-10-291-1/+5
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-13/+13
* Started the process of cleaning up AssetCache and moving most of the code int...MW2007-10-291-77/+91
* normalized line endingsJeff Ames2007-10-291-160/+160
* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-271-1/+3
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-266-51/+59
* Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax2007-10-261-7/+9
* Very early first implementation of grid based assets.Tleiades Hax2007-10-263-22/+185
* Part of supporting gridwide assetss. A little premature release, but I'm tire...Tleiades Hax2007-10-241-23/+1
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-224-7/+7
* revert r2162 as it completely clobbered all the work onSean Dague2007-10-224-8/+8
* * Major ass commit.Adam Frisby2007-10-224-8/+8
* * Added a lock to the user profile cache to prevent simultaneous duplicate ad...Adam Frisby2007-10-211-10/+14
* get rid of all the ^M line endingsSean Dague2007-10-193-467/+467
* * some more refactoring + bugfixlbsa712007-10-193-126/+127
* * Total refactoring of Asset Server for massive winlbsa712007-10-194-565/+331
* * Some asset loading refactoringlbsa712007-10-171-0/+5
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* * normalized line endingslbsa712007-10-151-305/+305
* Asset server implementation. Again one of these "plumbing" releases, where no...Tleiades Hax2007-10-131-34/+34
* == The "right name and place" commit ==lbsa712007-10-055-18/+7
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tlei...lbsa712007-09-273-47/+11
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-273-11/+47
* * Started major restructusing of comms to prepare for better grid and region ...lbsa712007-09-243-7/+7
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-5/+4
* fixing me some line endingsSean Dague2007-09-172-410/+410
* Hopefully fixed the build error that I introduced with my last commit.MW2007-09-151-1/+1
* Testing to see if this fixes the editing appearance crash, or makes it (or an...MW2007-09-151-1/+9
* move the locks closer to the data, sqlite for assets now works like a champSean Dague2007-09-111-9/+3
* Trying some locks on asset database access. MW2007-09-111-10/+21
* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-101-298/+299
* mass update of urls in source code to new websiteSean Dague2007-09-107-7/+7
* A couple of fixes to make sure db4o gets set as the default asset database. A...MW2007-09-102-0/+2
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-103-8/+305
* Some work on Module loading/management.MW2007-09-041-1/+6
* Added some place holder classes for various modules.MW2007-08-301-36/+39
* Deleted a few old files that are no longer used.MW2007-08-273-4/+396
* Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW2007-08-271-1/+1
* Another small tweak to image sending.MW2007-08-271-1/+2
* Tweaks to assetcache to make texture downloading better (I hope)Brian McBee2007-08-271-13/+14
* See if this fixes the 0x0 texture size problems, and speeds up texture downlo...MW2007-08-261-2/+3
* Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW2007-08-263-35/+80
* Second attempt to commit : Test to see if this change improves or makes worse...MW2007-08-251-1/+1
* A little bit of cleaning up.MW2007-08-221-1/+1
* Can now turn on/off server side permission checking (on prim editing etc) fro...MW2007-08-213-11/+23
* Sqlite datastore should now save the textures and extraparams data (used by s...MW2007-08-191-2/+2
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW2007-08-163-27/+78