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* Misc. cleanup:Jeff Ames2007-12-191-46/+14
* Grid Inventory feature upgrade: renaming folders should now be correct, subfo...Brian McBee2007-12-152-7/+35
* Thank you Justin for:Charles Krinke2007-12-141-52/+27
* * Just making Create publiclbsa712007-12-141-1/+1
* * ARequest changed name to AssetRequest and moved to own file.lbsa712007-12-144-104/+97
* patch from justincc for Mantis #163 - Opening a script in inventory longer th...Teravus Ovares2007-12-141-11/+36
* Implementing updateinventoryfolder: Should now be able to rename folders in i...Brian McBee2007-12-111-0/+20
* added copyright noticesJeff Ames2007-12-111-0/+28
* more work on texture downloading.MW2007-12-103-328/+106
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-109-15/+15
* hackish code to allow emptying of trash. This really should be done on the in...Brian McBee2007-12-081-1/+21
* reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague2007-12-061-6/+1
* * now the throttle timer is stopped whilst processing Queue so that it won't ...lbsa712007-12-061-1/+6
* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-031-1/+1
* Attempt to fix mantis issue #82, taking prims into inventory and then rezzing...MW2007-12-022-4/+25
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standal...MW2007-12-021-1/+1
* Fixes a bug that my last commit introduced.MW2007-12-021-1/+1
* Some refactoring , mainly on Inventory code. MW2007-12-023-119/+37
* New Inventory folder should now be stored to the inventory server/database. T...MW2007-12-021-1/+8
* Attempt to fix mantis issue # 73MW2007-12-011-8/+12
* Attempt to fix mantis issue # 65, seems like it is a race condition between t...MW2007-12-011-4/+7
* Patch for mantis 0000015: Textures don't display in the objectSean Dague2007-11-302-8/+24
* * Refactored NumPackets calculationlbsa712007-11-231-20/+21
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares2007-11-182-11/+11
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-183-14/+33
* catch exceptions when loading malformed xml filesJeff Ames2007-11-172-17/+34
* Fixed bug in assetcache where certain textures were not being packetized corr...Brian McBee2007-11-111-1/+1
* * Added better logging to AssetCachelbsa712007-11-062-61/+67
* Do I really have to write a log entry, can't I just hide this commit somewher...MW2007-11-041-1/+2
* testing different rest post method/class for Grid asset client. (possible tha...MW2007-11-031-10/+12
* debug tracing for asset server hangsSean Dague2007-11-012-2/+6
* * Diuerse beavtificatemslbsa712007-11-012-5/+5
* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitti...MW2007-11-012-5/+5
* Test on the grid asset problem, don't update to this version unless you just ...MW2007-11-012-62/+43
* * Took a stab at #500 by making sure there is only one place stuff gets added...lbsa712007-10-311-77/+37
* Improved logging, to identify which asset fetch caused an execption during re...Tleiades Hax2007-10-311-0/+1
* added .dat extension to dumped asset filesJeff Ames2007-10-311-1/+1
* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
* * Optimized usingslbsa712007-10-3011-405/+362
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-2911-37/+27
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running u...MW2007-10-292-3/+4
* fixed one bug (where the assets we read and created from the OpenSimAssetSet....MW2007-10-291-1/+5
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-13/+13
* Started the process of cleaning up AssetCache and moving most of the code int...MW2007-10-291-77/+91
* normalized line endingsJeff Ames2007-10-291-160/+160
* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-271-1/+3
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-266-51/+59
* Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax2007-10-261-7/+9
* Very early first implementation of grid based assets.Tleiades Hax2007-10-263-22/+185
* Part of supporting gridwide assetss. A little premature release, but I'm tire...Tleiades Hax2007-10-241-23/+1