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path: root/OpenSim/Framework/Communications/Cache/UserProfileCache.cs (follow)
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* * Diuerse beavtificatemslbsa712007-11-011-3/+3
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* * Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa712007-10-311-77/+37
| | | | | | | | added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
* * Optimized usingslbsa712007-10-301-37/+35
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+2
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-12/+11
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* * Added a lock to the user profile cache to prevent simultaneous duplicate ↵Adam Frisby2007-10-211-10/+14
| | | | additions to the database. (Attempting to fix bug reported by nebadon)
* == The "right name and place" commit ==lbsa712007-10-051-1/+1
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-28/+4
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-4/+28
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-241-3/+3
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Deleted a few old files that are no longer used.MW2007-08-271-1/+1
| | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
* Can now turn on/off server side permission checking (on prim editing etc) ↵MW2007-08-211-11/+0
| | | | | | | from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-141-1/+1
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-141-23/+36
| | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-141-3/+3
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* Commit 1/2Adam Frisby2007-07-291-1/+1
| | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
* More work on inventory and opensim library.MW2007-07-261-0/+5
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-251-170/+216
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* Think I've recovered my deleted files, so hopefully it works now. MW2007-07-221-0/+170