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authorMW2007-08-21 13:21:03 +0000
committerMW2007-08-21 13:21:03 +0000
commit252b48fb3e0905e6b21648e818aebd091e8532a8 (patch)
treedfd27c645a54273c4c1724755bb2b7a92929706e /OpenSim/Framework/Communications/Cache/UserProfileCache.cs
parentAdded Property to SceneObjectGroup to allow the UUID of the region it is in t... (diff)
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Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/UserProfileCache.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCache.cs11
1 files changed, 0 insertions, 11 deletions
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
index 02c5f65..a599a19 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
@@ -182,17 +182,6 @@ namespace OpenSim.Framework.Communications.Caches
182 private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) 182 private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
183 { 183 {
184 this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); 184 this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
185
186 //for now we manually create the root folder,
187 // but should be requesting all inventory from inventory server.
188 /* InventoryFolder folderInfo = new InventoryFolder();
189 folderInfo.agentID = userID;
190 folderInfo.folderID = userInfo.UserProfile.rootInventoryFolderID;
191 folderInfo.name = "My Inventory";
192 folderInfo.parentID = LLUUID.Zero;
193 folderInfo.type = 8;
194 folderInfo.version = 1;
195 userInfo.FolderReceive(userID, folderInfo);*/
196 } 185 }
197 186
198 /// <summary> 187 /// <summary>