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path: root/OpenSim/Framework/Communications/Cache/AssetCache.cs (follow)
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* * Improve alignment of packet queue stats headignsJustin Clarke Casey2008-02-221-1/+1
* * Winnow the debug and info messages associated with stat fetchingJustin Clarke Casey2008-02-221-6/+17
* "threads" command now works. I've added manual tracking of threads (only if c...Tedd Hansen2008-02-211-0/+1
* * Eliminate AssetCache.CopyAsset()Justin Clarke Casey2008-02-201-26/+4
* * Only count download requests for assets which are not already waiting for d...Justin Clarke Casey2008-02-201-5/+6
* * Properly guard removal of asset request lists on AssetCache.AssetNotFound (...Justin Clarke Casey2008-02-201-9/+11
* * Remove unused texture dictionaries from AssetCacheJustin Clarke Casey2008-02-201-48/+69
* Report command string on ConsoleBase.RunCommand exceptionJustin Clarke Casey2008-02-201-2/+2
* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-201-21/+49
* * re-enabled AssetNotFound codelbsa712008-02-201-15/+16
* * Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa712008-02-201-70/+101
* Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen2008-02-191-0/+1
* Clean up more unnecessary String.Format callsJeff Ames2008-02-131-3/+1
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-3/+3
* * fixed typo. thanks, nebadon!lbsa712008-02-091-1/+1
* * Refactored some asset code and in the process uncovered a bug; now, I think...lbsa712008-02-091-10/+14
* * added count of texture data bytes and asset byteslbsa712008-02-091-6/+18
* * Added count of temporary assetslbsa712008-02-091-0/+23
* * added two new commands (for debug/disaster recovery)lbsa712008-02-091-25/+55
* fix the issue found on IRC this morning. The logging call was mistructuredSean Dague2008-02-081-1/+2
* Converted logging to use log4net.Jeff Ames2008-02-051-11/+10
* * Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit bel...Adam Frisby2008-02-041-1/+1
* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-311-3/+21
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
* Whitespace cleanup.Jeff Ames2008-01-101-1/+1
* * Trying to address TextureSender issueslbsa712008-01-021-3/+3
* * Optimized usingslbsa712007-12-271-25/+24
* Make copying of scripts into prim inventories more reliable on the first atte...Justin Clarke Casey2007-12-221-3/+45
* minor refactorJustin Clarke Casey2007-12-221-3/+8
* Misc. cleanup:Jeff Ames2007-12-191-46/+14
* Thank you Justin for:Charles Krinke2007-12-141-52/+27
* patch from justincc for Mantis #163 - Opening a script in inventory longer th...Teravus Ovares2007-12-141-11/+36
* more work on texture downloading.MW2007-12-101-265/+38
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-101-2/+2
* reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague2007-12-061-6/+1
* * now the throttle timer is stopped whilst processing Queue so that it won't ...lbsa712007-12-061-1/+6
* * Refactored NumPackets calculationlbsa712007-11-231-20/+21
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares2007-11-181-8/+8
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-0/+11
* Fixed bug in assetcache where certain textures were not being packetized corr...Brian McBee2007-11-111-1/+1
* * Added better logging to AssetCachelbsa712007-11-061-42/+66
* * Diuerse beavtificatemslbsa712007-11-011-2/+2
* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitti...MW2007-11-011-4/+4
* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
* * Optimized usingslbsa712007-10-301-107/+100
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-2/+1
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-13/+13
* Started the process of cleaning up AssetCache and moving most of the code int...MW2007-10-291-77/+91
* Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax2007-10-261-7/+9
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-4/+7