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path: root/OpenSim/Framework/BlockingQueue.cs (follow)
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-4/+4
* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-6/+26
* Formatting cleanup.Jeff Ames2009-10-191-3/+3
* Fixing LLClientView memory leakJames J Greensky2009-10-011-1/+4
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* * Support loading empty folders in an iarJustin Clarke Casey2009-03-131-0/+1
* Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-091-1/+1
* * Fixed a major memory leak in packet processing - PacketQueue.Close is never...Adam Frisby2008-11-081-0/+9
* - adding Dequeue with a timeout to the BlockingQueueHomer Horwitz2008-09-271-0/+17
* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-231-2/+2
* Refactor the packet scheduling out of ClientView. Add intelligentMelanie Thielker2008-07-221-3/+17
* * Spring cleaning.Adam Frisby2008-04-291-6/+6
* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-241-3/+3
* Possible fix for the 100% CPU issue. I've not fully Sean Dague2008-04-141-2/+8
* Formatting cleanup.Jeff Ames2008-03-181-26/+26
* Merged 3Di code that provides scene and avatar serialization, and plugin supp...Johan Berntsson2008-03-041-0/+5
* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-091-1/+6
* * Added lock to Contains to avoid enumeration exceptionslbsa712008-01-031-1/+4
* * Trying to address TextureSender issueslbsa712008-01-021-9/+16
* * Optimized usingslbsa712007-12-271-2/+2
* minor refactorJustin Clarke Casey2007-12-221-1/+1
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-101-2/+2
* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-311-0/+58