| Commit message (Collapse) | Author | Age | Files | Lines |
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is in the Tools menu available when editing an object
* This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed
object.
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From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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by default
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tables, and changed the database modules to actually push these doubles
down into the database layer.
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terrain is found, rather than a default "0" terrain.
Remove the "remove object wrong region" test. UUIDs either are unique
or they're not. This test tested a bad behavior I have chosen not to
duplicate.
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other packages
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* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
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variable sun vector, adding 3 new fields on both.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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inventory drop. Also adds a new flags, "propagate_permissions" to
OpenSim.ini to control that feature.
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kindly by sean) --- lesson learned: just running a "make test" is not
sufficient, you need to precede it by a "make clean".
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This patch makes llAllowInventoryDrop work with the permissions module
enabled. Changes include:
- Enabled PropagatePermissions when permissions module serverside perms
is on
- change ownership of item when item is dropped into an object.
Ownership changes to the owner of the object the item is dropped into
- propagation of permissions if the permissions module enabled (eg
next-owner mask applied)
- CHANGED_ALLOWED_DROP is now passed to the change script event if an
item was allowed to be dropped into the object only because
llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being
passed).
- Sets object flags correctly when llAllowInventoryDrop is called so
clients are notified immediately of the change in state. Am not
sure that calling aggregateScriptEvents is the right way to do it,
but it works and seems to be the only way without making further
changes to update LocalFlags
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RootPart and adding the part separately
* Make RootPart read only
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From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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some fixes in MySQL and SQLite
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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SQLite reports System NUll Reference, but works, inside
LoadItems, on SQLiteRegionData.cs
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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the current state as the Land Object has all these live references back
to Scene.
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test for land.
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inventory interfaces definitely need some rethinking.
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is not respected by sqlite or mysql drivers so that deleting
and object in a region actually deletes that object from any
region.
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translation in sqlite uncovered by this test.
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MySQL version does for the table, prims.
* If this causes any unit tests to fail, the tests need to be updated.
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in the hopes this will help debug why this is failing for some people.
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terrain driver in the process, which is now fixed. yay for unit tests!
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this is the prefered way of doing these tests.
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classes. This did mean loosing 1 unit test that was actually testing
an sqlite function directly instead of the interface.
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