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path: root/OpenSim/Data/MySQL/MySQLDataStore.cs (follow)
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* Fix mysql migrations. This is tested with an existing up to date schema,Sean Dague2008-06-121-0/+1
* * minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey2008-06-121-1/+1
* this, in theory, adds migration support to mysql for all Sean Dague2008-06-121-72/+84
* Mantis#1501. Thank you kindly, Nebadon, for a patch thatCharles Krinke2008-06-101-1/+7
* * experimental: Make OpenSim archiver save and reload all prim textures when ...Justin Clarke Casey2008-06-021-0/+1
* remove terrain bloat, only keep last terrain revisionSean Dague2008-05-281-1/+5
* remove an erroneous line to fetch the terrain table in a way that Sean Dague2008-05-281-2/+0
* * Potential fix for Mantis#167, 332 - MySQL Thread collision.Adam Frisby2008-05-261-61/+76
* Formatting cleanup.Jeff Ames2008-05-161-92/+92
* * Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2008-05-041-1/+3
* * In ur code. Making it static.Adam Frisby2008-05-011-22/+22
* * Align new fields upgrade sql to have the same 'not null' and default settin...Justin Clarke Casey2008-05-011-23/+23
* * Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby2008-04-301-42/+0
* * Refactored the land table to be versionable in mySQL.Teravus Ovares2008-04-301-11/+128
* * Patch by Melanie. Implements proper objectflags on child objects. Thanks ...Teravus Ovares2008-04-301-1/+1
* * Optimised using statements and namespace references across entire project (...Adam Frisby2008-04-211-4/+5
* fix ups to include OpenSim.Framework explicit includes (theySean Dague2008-04-021-0/+1
* attempt to fix up all refernces to new directory structureSean Dague2008-04-021-1/+1
* whole lot more movingSean Dague2008-04-021-0/+1722